6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
namespace Server
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{
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public static class CastleHelper
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{
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/// <summary>
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/// 获取真实的id
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/// </summary>
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/// <param name="virtualId"></param>
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/// <returns></returns>
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public static int GetRealCastle(int virtualId)
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{
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return virtualId / 3;
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}
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/// <summary>
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/// 获取虚拟的房间Id
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/// </summary>
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/// <param name="realId"></param>
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/// <returns></returns>
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public static int GetVirtualCastle(int realId)
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{
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if (realId < 0)
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{
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return realId;
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}
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//开启了朋友房
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if (ServerConfigManager.Instance.GameConfig.OpenFriend > 0)
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{
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//朋友房
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if (ServerConfigManager.Instance.CastlesCnt - 1 == realId)
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{
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return realId * 3;
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}
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}
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return realId * 3 + 2;
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}
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}
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} |