Files
hjha-server/Config/Code/CastlesConfig.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

117 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace Server.Config
{
public sealed partial class CastlesConfig : Luban.BeanBase
{
public CastlesConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
GameId = _buf.ReadInt();
CastleId = _buf.ReadInt();
BeiLv = _buf.ReadInt();
MinMoney = _buf.ReadInt();
MaxMoney = _buf.ReadInt();
Tax = _buf.ReadInt();
RaceTax = _buf.ReadInt();
Exp = _buf.ReadInt();
ScoreMultiple = _buf.ReadInt();
CanSaiJuanReward = _buf.ReadInt();
{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Tings = new int[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { int __e0;__e0 = _buf.ReadInt(); Tings[__index0] = __e0;}}
Queuetag = _buf.ReadString();
}
public static CastlesConfig DeserializeCastlesConfig(ByteBuf _buf)
{
return new CastlesConfig(_buf);
}
/// <summary>
/// id
/// </summary>
public readonly int Id;
/// <summary>
/// 服务器id
/// </summary>
public readonly int GameId;
/// <summary>
/// 城堡id
/// </summary>
public readonly int CastleId;
/// <summary>
/// 倍率
/// </summary>
public readonly int BeiLv;
/// <summary>
/// 最小金币数额
/// </summary>
public readonly int MinMoney;
/// <summary>
/// 最大金币数额
/// </summary>
public readonly int MaxMoney;
/// <summary>
/// 税收
/// </summary>
public readonly int Tax;
/// <summary>
/// 比赛税收
/// </summary>
public readonly int RaceTax;
/// <summary>
/// 经验加成
/// </summary>
public readonly int Exp;
/// <summary>
/// 比赛积分比例
/// </summary>
public readonly int ScoreMultiple;
/// <summary>
/// 参赛券奖励
/// </summary>
public readonly int CanSaiJuanReward;
/// <summary>
/// 拥有的厅
/// </summary>
public readonly int[] Tings;
/// <summary>
/// 排队标记<br/>(标记相同的房间可以排队在一起)
/// </summary>
public readonly string Queuetag;
public const int __ID__ = -1352367747;
public override int GetTypeId() => __ID__;
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "gameId:" + GameId + ","
+ "castleId:" + CastleId + ","
+ "beiLv:" + BeiLv + ","
+ "minMoney:" + MinMoney + ","
+ "maxMoney:" + MaxMoney + ","
+ "tax:" + Tax + ","
+ "raceTax:" + RaceTax + ","
+ "exp:" + Exp + ","
+ "scoreMultiple:" + ScoreMultiple + ","
+ "canSaiJuanReward:" + CanSaiJuanReward + ","
+ "tings:" + Luban.StringUtil.CollectionToString(Tings) + ","
+ "queuetag:" + Queuetag + ","
+ "}";
}
}
}