6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class GZMJTingConfig : Luban.BeanBase
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{
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public GZMJTingConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Value = new byte[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { byte __e0;__e0 = _buf.ReadByte(); Value[__index0] = __e0;}}
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}
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public static GZMJTingConfig DeserializeGZMJTingConfig(ByteBuf _buf)
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{
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return new GZMJTingConfig(_buf);
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}
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public readonly int Id;
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/// <summary>
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/// 0
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/// </summary>
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public readonly byte[] Value;
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public const int __ID__ = 894423488;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "value:" + Luban.StringUtil.CollectionToString(Value) + ","
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+ "}";
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}
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}
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}
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