Files
hjha-server/Config/Code/JAMJTingConfig.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

48 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace Server.Config
{
public sealed partial class JAMJTingConfig : Luban.BeanBase
{
public JAMJTingConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Value = new byte[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { byte __e0;__e0 = _buf.ReadByte(); Value[__index0] = __e0;}}
}
public static JAMJTingConfig DeserializeJAMJTingConfig(ByteBuf _buf)
{
return new JAMJTingConfig(_buf);
}
public readonly int Id;
/// <summary>
/// 0
/// </summary>
public readonly byte[] Value;
public const int __ID__ = -1877111804;
public override int GetTypeId() => __ID__;
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "value:" + Luban.StringUtil.CollectionToString(Value) + ","
+ "}";
}
}
}