Files
hjha-server/Config/Code/PropType.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

40 lines
948 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Server.Config
{
public enum PropType
{
/// <summary>
/// 复活卡
/// </summary>
ReviveCard = 10004,
/// <summary>
/// 公会令
/// </summary>
ClubToken = 10005,
/// <summary>
/// 总公会令
/// </summary>
ClubSuperToken = 10006,
/// <summary>
/// 参赛券
/// </summary>
MatchCard = 10007,
/// <summary>
/// 计牌器
/// </summary>
HandTracker = 200000,
}
}