Files
hjha-server/Config/Code/RedisConfig.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

69 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace Server.Config
{
public sealed partial class RedisConfig : Luban.BeanBase
{
public RedisConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
ConnectTimeOut = _buf.ReadInt();
Port = _buf.ReadInt();
Host = _buf.ReadString();
}
public static RedisConfig DeserializeRedisConfig(ByteBuf _buf)
{
return new RedisConfig(_buf);
}
/// <summary>
/// id
/// </summary>
public readonly int Id;
/// <summary>
/// 名称
/// </summary>
public readonly string Name;
/// <summary>
/// 超时时间(单位毫秒)
/// </summary>
public readonly int ConnectTimeOut;
/// <summary>
/// 端口
/// </summary>
public readonly int Port;
/// <summary>
/// 地址
/// </summary>
public readonly string Host;
public const int __ID__ = -731728771;
public override int GetTypeId() => __ID__;
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "connectTimeOut:" + ConnectTimeOut + ","
+ "port:" + Port + ","
+ "host:" + Host + ","
+ "}";
}
}
}