6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
161 lines
4.4 KiB
C#
161 lines
4.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Data;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
using Server;
|
|
using Game.Player;
|
|
|
|
namespace GlobalSever.Form
|
|
{
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public partial class GameControl : ServerTable
|
|
{
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public override string tableText => "游戏";
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="server"></param>
|
|
public GameControl(ServerProxy server) {
|
|
this.server = server;
|
|
InitializeComponent();
|
|
|
|
gameinfo = server.Factory.Produce("GameInfo") as GameSerInfo;
|
|
castleSerInfo = server.Factory.Produce("castleInfo") as CastleSerInfo;
|
|
tingSerInfo = server.Factory.Produce("tingInfo") as TingSerInfo;
|
|
deskSerInfo = server.Factory.Produce("deskInfo") as DeskSerInfo;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 游戏信息
|
|
/// </summary>
|
|
protected GameSerInfo gameinfo;
|
|
|
|
/// <summary>
|
|
/// 城堡信息
|
|
/// </summary>
|
|
protected CastleSerInfo castleSerInfo;
|
|
|
|
/// <summary>
|
|
/// 厅信息
|
|
/// </summary>
|
|
protected TingSerInfo tingSerInfo;
|
|
|
|
/// <summary>
|
|
/// 桌子信息
|
|
/// </summary>
|
|
protected DeskSerInfo deskSerInfo;
|
|
|
|
/// <summary>
|
|
/// 更新游戏信息
|
|
/// </summary>
|
|
protected void UpdateGameInfo() {
|
|
if (server == null)
|
|
return;
|
|
gameinfo.Update();
|
|
textBox1.Text = gameinfo.ToString();
|
|
}
|
|
|
|
private void button1_Click(object sender, EventArgs e) {
|
|
UpdateGameInfo();
|
|
}
|
|
|
|
private void GameControl_Validated(object sender, EventArgs e) {
|
|
UpdateGameInfo();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 更新城堡信息
|
|
/// </summary>
|
|
protected void UpdateCastle() {
|
|
int id = 0;
|
|
int.TryParse(textBox3.Text, out id);
|
|
if (server == null)
|
|
return;
|
|
castleSerInfo.Update(id);
|
|
textBox2.Text = castleSerInfo.ToString();
|
|
}
|
|
|
|
private void button2_Click(object sender, EventArgs e) {
|
|
UpdateCastle();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 更新厅信息
|
|
/// </summary>
|
|
protected void UpdateTing() {
|
|
int id = 0;
|
|
int.TryParse(textBox4.Text, out id);
|
|
if (server == null)
|
|
return;
|
|
tingSerInfo.Update(id);
|
|
textBox5.Text = tingSerInfo.ToString();
|
|
}
|
|
|
|
private void button3_Click(object sender, EventArgs e) {
|
|
UpdateTing();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 更新桌子信息
|
|
/// </summary>
|
|
protected void UpdateDesk() {
|
|
int tingid = 0;
|
|
int deskid = 0;
|
|
int.TryParse(textBox6.Text, out tingid);
|
|
int.TryParse(textBox8.Text, out deskid);
|
|
if (server == null)
|
|
return;
|
|
deskSerInfo.Update(tingid, deskid);
|
|
textBox7.Text = deskSerInfo.ToString();
|
|
}
|
|
|
|
private void textBox8_TextChanged(object sender, EventArgs e) {
|
|
|
|
}
|
|
|
|
private void button4_Click(object sender, EventArgs e) {
|
|
UpdateDesk();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 更新玩家信息
|
|
/// </summary>
|
|
protected void UpdatePlayer() {
|
|
try
|
|
{
|
|
int userid = 0;
|
|
if (!int.TryParse(textBox10.Text, out userid)) //2020/02/21 加了判断
|
|
return;
|
|
if (server == null)
|
|
return;
|
|
var pl = PlayerCollection.Instance.FindPlayerByUserId(userid);
|
|
if (pl != null)
|
|
textBox11.Text = pl.ToString();
|
|
else
|
|
textBox11.Text = "无此玩家!";
|
|
}
|
|
catch (Exception e){
|
|
textBox11.Text = "更新玩家信息出错,"+e.Message;
|
|
}
|
|
|
|
}
|
|
|
|
private void button5_Click(object sender, EventArgs e) {
|
|
UpdatePlayer();
|
|
}
|
|
}
|
|
}
|