Files
hjha-server/GameModule/GlobalManager/GameControl.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

161 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Server;
using Game.Player;
namespace GlobalSever.Form
{
/// <summary>
///
/// </summary>
public partial class GameControl : ServerTable
{
/// <summary>
///
/// </summary>
public override string tableText => "游戏";
/// <summary>
///
/// </summary>
/// <param name="server"></param>
public GameControl(ServerProxy server) {
this.server = server;
InitializeComponent();
gameinfo = server.Factory.Produce("GameInfo") as GameSerInfo;
castleSerInfo = server.Factory.Produce("castleInfo") as CastleSerInfo;
tingSerInfo = server.Factory.Produce("tingInfo") as TingSerInfo;
deskSerInfo = server.Factory.Produce("deskInfo") as DeskSerInfo;
}
/// <summary>
/// 游戏信息
/// </summary>
protected GameSerInfo gameinfo;
/// <summary>
/// 城堡信息
/// </summary>
protected CastleSerInfo castleSerInfo;
/// <summary>
/// 厅信息
/// </summary>
protected TingSerInfo tingSerInfo;
/// <summary>
/// 桌子信息
/// </summary>
protected DeskSerInfo deskSerInfo;
/// <summary>
/// 更新游戏信息
/// </summary>
protected void UpdateGameInfo() {
if (server == null)
return;
gameinfo.Update();
textBox1.Text = gameinfo.ToString();
}
private void button1_Click(object sender, EventArgs e) {
UpdateGameInfo();
}
private void GameControl_Validated(object sender, EventArgs e) {
UpdateGameInfo();
}
/// <summary>
/// 更新城堡信息
/// </summary>
protected void UpdateCastle() {
int id = 0;
int.TryParse(textBox3.Text, out id);
if (server == null)
return;
castleSerInfo.Update(id);
textBox2.Text = castleSerInfo.ToString();
}
private void button2_Click(object sender, EventArgs e) {
UpdateCastle();
}
/// <summary>
/// 更新厅信息
/// </summary>
protected void UpdateTing() {
int id = 0;
int.TryParse(textBox4.Text, out id);
if (server == null)
return;
tingSerInfo.Update(id);
textBox5.Text = tingSerInfo.ToString();
}
private void button3_Click(object sender, EventArgs e) {
UpdateTing();
}
/// <summary>
/// 更新桌子信息
/// </summary>
protected void UpdateDesk() {
int tingid = 0;
int deskid = 0;
int.TryParse(textBox6.Text, out tingid);
int.TryParse(textBox8.Text, out deskid);
if (server == null)
return;
deskSerInfo.Update(tingid, deskid);
textBox7.Text = deskSerInfo.ToString();
}
private void textBox8_TextChanged(object sender, EventArgs e) {
}
private void button4_Click(object sender, EventArgs e) {
UpdateDesk();
}
/// <summary>
/// 更新玩家信息
/// </summary>
protected void UpdatePlayer() {
try
{
int userid = 0;
if (!int.TryParse(textBox10.Text, out userid)) //2020/02/21 加了判断
return;
if (server == null)
return;
var pl = PlayerCollection.Instance.FindPlayerByUserId(userid);
if (pl != null)
textBox11.Text = pl.ToString();
else
textBox11.Text = "无此玩家!";
}
catch (Exception e){
textBox11.Text = "更新玩家信息出错,"+e.Message;
}
}
private void button5_Click(object sender, EventArgs e) {
UpdatePlayer();
}
}
}