6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
41 lines
878 B
C#
41 lines
878 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Server
|
|
{
|
|
/// <summary>
|
|
/// 记录游戏的赢取 和 税收
|
|
/// </summary>
|
|
public interface IGameWinMoney
|
|
{
|
|
/// <summary>
|
|
/// 赢的游戏币
|
|
/// </summary>
|
|
Int64 winmoney {
|
|
get;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 增加税收的游戏币
|
|
/// </summary>
|
|
Int64 taxmoney {
|
|
get;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 添加赢取的金额
|
|
/// </summary>
|
|
/// <param name="money"></param>
|
|
void AddWinMoney(long money);
|
|
|
|
/// <summary>
|
|
/// 赢取的税收
|
|
/// </summary>
|
|
/// <param name="money"></param>
|
|
void AddTaxMoney(long money);
|
|
}
|
|
}
|