Files
hjha-server/GameModule/GlobalManager/PlayerLuckTable.Designer.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

372 lines
16 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.ComponentModel;
namespace GlobalSever.Form
{
partial class PlayerLuckTable
{
/// <summary>
/// Required designer variable.
/// </summary>
private IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.textBox3 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.textBox4 = new System.Windows.Forms.TextBox();
this.textBox5 = new System.Windows.Forms.TextBox();
this.button3 = new System.Windows.Forms.Button();
this.label5 = new System.Windows.Forms.Label();
this.textBox6 = new System.Windows.Forms.TextBox();
this.button4 = new System.Windows.Forms.Button();
this.textBox7 = new System.Windows.Forms.TextBox();
this.label6 = new System.Windows.Forms.Label();
this.textBox8 = new System.Windows.Forms.TextBox();
this.button6 = new System.Windows.Forms.Button();
this.button7 = new System.Windows.Forms.Button();
this.button8 = new System.Windows.Forms.Button();
this.button9 = new System.Windows.Forms.Button();
this.button5 = new System.Windows.Forms.Button();
this.label7 = new System.Windows.Forms.Label();
this.textBox9 = new System.Windows.Forms.TextBox();
this.button10 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.Location = new System.Drawing.Point(34, 26);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(80, 23);
this.label1.TabIndex = 0;
this.label1.Text = "玩法ID";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// label2
//
this.label2.Location = new System.Drawing.Point(34, 62);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(80, 23);
this.label2.TabIndex = 1;
this.label2.Text = "玩家ID";
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(117, 27);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(180, 21);
this.textBox1.TabIndex = 2;
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(117, 64);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(180, 21);
this.textBox2.TabIndex = 3;
//
// textBox3
//
this.textBox3.Location = new System.Drawing.Point(55, 138);
this.textBox3.Multiline = true;
this.textBox3.Name = "textBox3";
this.textBox3.Size = new System.Drawing.Size(243, 242);
this.textBox3.TabIndex = 4;
//
// button1
//
this.button1.Location = new System.Drawing.Point(102, 105);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 5;
this.button1.Text = "查询";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click_1);
//
// button2
//
this.button2.Location = new System.Drawing.Point(208, 105);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 6;
this.button2.Text = "模拟数据";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// label3
//
this.label3.Location = new System.Drawing.Point(411, 32);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(69, 17);
this.label3.TabIndex = 7;
this.label3.Text = "倍率:";
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// label4
//
this.label4.Location = new System.Drawing.Point(411, 94);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(69, 17);
this.label4.TabIndex = 8;
this.label4.Text = "平衡参数:";
this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// textBox4
//
this.textBox4.Location = new System.Drawing.Point(486, 31);
this.textBox4.Name = "textBox4";
this.textBox4.Size = new System.Drawing.Size(115, 21);
this.textBox4.TabIndex = 9;
//
// textBox5
//
this.textBox5.Location = new System.Drawing.Point(486, 93);
this.textBox5.Name = "textBox5";
this.textBox5.Size = new System.Drawing.Size(115, 21);
this.textBox5.TabIndex = 10;
//
// button3
//
this.button3.Location = new System.Drawing.Point(486, 120);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(109, 23);
this.button3.TabIndex = 11;
this.button3.Text = "添加平衡设置";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// label5
//
this.label5.Location = new System.Drawing.Point(411, 248);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(69, 23);
this.label5.TabIndex = 12;
this.label5.Text = "玩家ID";
this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// textBox6
//
this.textBox6.Location = new System.Drawing.Point(486, 249);
this.textBox6.Name = "textBox6";
this.textBox6.Size = new System.Drawing.Size(115, 21);
this.textBox6.TabIndex = 13;
//
// button4
//
this.button4.Location = new System.Drawing.Point(368, 306);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(109, 23);
this.button4.TabIndex = 14;
this.button4.Text = "添加玩家";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// textBox7
//
this.textBox7.Location = new System.Drawing.Point(607, 33);
this.textBox7.Multiline = true;
this.textBox7.Name = "textBox7";
this.textBox7.Size = new System.Drawing.Size(290, 323);
this.textBox7.TabIndex = 16;
//
// label6
//
this.label6.Location = new System.Drawing.Point(411, 62);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(69, 17);
this.label6.TabIndex = 17;
this.label6.Text = "几局:";
this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// textBox8
//
this.textBox8.Location = new System.Drawing.Point(486, 61);
this.textBox8.Name = "textBox8";
this.textBox8.Size = new System.Drawing.Size(115, 21);
this.textBox8.TabIndex = 18;
//
// button6
//
this.button6.Location = new System.Drawing.Point(486, 149);
this.button6.Name = "button6";
this.button6.Size = new System.Drawing.Size(109, 23);
this.button6.TabIndex = 19;
this.button6.Text = "删除平衡设置";
this.button6.UseVisualStyleBackColor = true;
this.button6.Click += new System.EventHandler(this.button6_Click);
//
// button7
//
this.button7.Location = new System.Drawing.Point(486, 178);
this.button7.Name = "button7";
this.button7.Size = new System.Drawing.Size(109, 23);
this.button7.TabIndex = 20;
this.button7.Text = "查询平衡设置";
this.button7.UseVisualStyleBackColor = true;
this.button7.Click += new System.EventHandler(this.button7_Click);
//
// button8
//
this.button8.Location = new System.Drawing.Point(368, 333);
this.button8.Name = "button8";
this.button8.Size = new System.Drawing.Size(109, 23);
this.button8.TabIndex = 21;
this.button8.Text = "删除玩家";
this.button8.UseVisualStyleBackColor = true;
this.button8.Click += new System.EventHandler(this.button8_Click);
//
// button9
//
this.button9.Location = new System.Drawing.Point(483, 333);
this.button9.Name = "button9";
this.button9.Size = new System.Drawing.Size(109, 23);
this.button9.TabIndex = 22;
this.button9.Text = "查询玩家";
this.button9.UseVisualStyleBackColor = true;
this.button9.Click += new System.EventHandler(this.button9_Click);
//
// button5
//
this.button5.Location = new System.Drawing.Point(486, 207);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(109, 23);
this.button5.TabIndex = 23;
this.button5.Text = "修改平衡设置";
this.button5.UseVisualStyleBackColor = true;
this.button5.Click += new System.EventHandler(this.button5_Click_1);
//
// label7
//
this.label7.Location = new System.Drawing.Point(411, 280);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(69, 23);
this.label7.TabIndex = 24;
this.label7.Text = "添加:";
this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// textBox9
//
this.textBox9.Location = new System.Drawing.Point(486, 280);
this.textBox9.Name = "textBox9";
this.textBox9.Size = new System.Drawing.Size(115, 21);
this.textBox9.TabIndex = 25;
//
// button10
//
this.button10.Location = new System.Drawing.Point(483, 307);
this.button10.Name = "button10";
this.button10.Size = new System.Drawing.Size(109, 23);
this.button10.TabIndex = 26;
this.button10.Text = "修改玩家";
this.button10.UseVisualStyleBackColor = true;
this.button10.Click += new System.EventHandler(this.button10_Click);
//
// PlayerLuckTable
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.button10);
this.Controls.Add(this.textBox9);
this.Controls.Add(this.label7);
this.Controls.Add(this.button5);
this.Controls.Add(this.button9);
this.Controls.Add(this.button8);
this.Controls.Add(this.button7);
this.Controls.Add(this.button6);
this.Controls.Add(this.textBox8);
this.Controls.Add(this.label6);
this.Controls.Add(this.textBox7);
this.Controls.Add(this.button4);
this.Controls.Add(this.textBox6);
this.Controls.Add(this.label5);
this.Controls.Add(this.button3);
this.Controls.Add(this.textBox5);
this.Controls.Add(this.textBox4);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.textBox3);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "PlayerLuckTable";
this.ResumeLayout(false);
this.PerformLayout();
}
private System.Windows.Forms.TextBox textBox9;
private System.Windows.Forms.Button button10;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Button button5;
private System.Windows.Forms.Button button9;
private System.Windows.Forms.Button button8;
private System.Windows.Forms.Button button6;
private System.Windows.Forms.Button button7;
private System.Windows.Forms.TextBox textBox8;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.TextBox textBox7;
private System.Windows.Forms.TextBox textBox6;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.TextBox textBox4;
private System.Windows.Forms.TextBox textBox5;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
#endregion
}
}