6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
51 lines
1011 B
C#
51 lines
1011 B
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2018-03-12
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* 时间: 15:43
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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using zyxDll;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Collections;
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namespace zyxDll
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{
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/// <summary>
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/// Description of Form2.
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/// </summary>
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public partial class Form2 : FormSub0
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{
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protected static Form2 _fmSub=null;
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public static Form2 fmSub {get{if(_fmSub==null){
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_fmSub=new Form2();
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}return _fmSub;}}
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void Form2FormClosed_(object sender, FormClosedEventArgs e)
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{
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}
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void Form2FormClosing_(object sender, FormClosingEventArgs e)
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{
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if (baseinfo.instance.exe.gamestate>2)return;
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e.Cancel=true;
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}
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}
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}
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