Files
hjha-server/GameDAL/GameDAL.csproj
xiaoou 7b6c031d44 feat: net10.0 Linux Console mode — zero Mono, 0 compile errors
Migrated from net48 (.NET Framework) to net10.0 (cross-platform):
- All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk
- Excluded WinForms files (Form/**, DebugControl, GameControl, etc.)
- Excluded DB modules (GameDAL db/Sql/**, MrWu DB files)
- Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs)
- Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs)
- Created hjha-console entry project
- Fixed hardcoded Windows path → ./test/ directory
- Updated global.json to SDK 10.0.109

Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算
Verified: dotnet build 0 errors, dotnet run outputs game state machine
2026-07-07 12:47:59 +08:00

78 lines
2.8 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>GameDAL</RootNamespace>
<AssemblyName>GameDAL</AssemblyName>
<LangVersion>8.0</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Prefer32Bit>false</Prefer32Bit>
<Configurations>Debug;Release</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DefineConstants>DEBUG;TRACE;Server</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DefineConstants>TRACE;Server</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Dapper" />
<PackageReference Include="System.Data.SQLite.Core" />
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" />
<PackageReference Include="Newtonsoft.Json" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
<PackageReference Include="System.Threading.Tasks.Extensions" />
</ItemGroup>
<ItemGroup>
<Reference Include="StackExchange.Redis">
<HintPath>..\dll\StackExchange.Redis.dll</HintPath>
<Private>true</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CloudAPI\CloudAPI.csproj" />
<ProjectReference Include="..\Core\Core.csproj" />
<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
<ProjectReference Include="..\ObjectModel\ObjectModel.csproj" />
<ProjectReference Include="..\ServerCore\ServerCore.csproj" />
<ProjectReference Include="..\ServerData\ServerData.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="db\redis\RedisTable.txt">
<LastGenOutput>RedisTable.txt</LastGenOutput>
</None>
<None Remove="Club\**" />
<None Remove="Eml\**" />
</ItemGroup>
<ItemGroup>
<Folder Include="DBCore\DB\" />
<Folder Include="Game\Promoter\" />
<Folder Include="Web\" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Club\**" />
<Compile Remove="Eml\**" />
<Compile Remove="db\Sql\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Club\**" />
<EmbeddedResource Remove="Eml\**" />
</ItemGroup>
</Project>