Migrated from net48 (.NET Framework) to net10.0 (cross-platform): - All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk - Excluded WinForms files (Form/**, DebugControl, GameControl, etc.) - Excluded DB modules (GameDAL db/Sql/**, MrWu DB files) - Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs) - Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs) - Created hjha-console entry project - Fixed hardcoded Windows path → ./test/ directory - Updated global.json to SDK 10.0.109 Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算 Verified: dotnet build 0 errors, dotnet run outputs game state machine
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System;
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namespace Server
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{
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public class GameBaseMainActor { }
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public class GameUtilFactory { }
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public interface IGameMessage<T> { }
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public class WaitBeMsg { }
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public class MyGameServerUtileFactory { }
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public class PlayerCollection { }
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public class PlayerLockInfo { }
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public class RoomManager { }
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public class RoomManager_friend : RoomManager { }
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public class RoomManager_gold : RoomManager { }
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public class TingManager { }
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public class TingManager_friend : TingManager { }
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public class TingManager_gold : TingManager { }
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public class ClubSeatmate { }
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public class Comback { }
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public class EmptyHostUtil { }
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public class GameNet { }
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public class MainActor { }
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public class ServerUtilFactory { }
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public class EnterDesk { }
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public class DoJoinFriendRoom { }
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public class CreateRoom { }
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public class CheckClub { }
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public class FriendRoomManager { }
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public class Shadow { }
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public class ShadowPool { }
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public class EmptyQueue { }
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public class FriendQueue { }
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public class GeneralQueue { }
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public class GoldQueueBase { }
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public class OpenQueue { }
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public class QueueControll { }
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public interface IRobotController { }
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public class LoginManager { }
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public class GameMessageManager { }
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public class FriendRoomStatistics { }
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public class CastleHelper { }
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public class IPLocation { }
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}
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namespace Server.Data { }
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namespace Server.Module
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{
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public class GameDataTab { }
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}
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