6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace GameData.Club
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{
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/// <summary>
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/// 封禁玩家信息 xu add
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/// </summary>
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public class ClubBlockPlayerInfo
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{
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/// <summary>
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/// 玩家Id
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/// </summary>
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public int UserId;
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/// <summary>
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/// 玩家性别 --暂时没有赋值
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/// </summary>
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public int Sex;
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/// <summary>
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/// 玩家昵称
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/// </summary>
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public string NickName;
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/// <summary>
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/// 是否允许进入游戏, 1为允许,非1为不允许
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/// 保存统一,方便以后其他状态的扩展
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/// </summary>
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public int InGame;
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/// <summary>
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/// 加入时间
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/// </summary>
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public DateTime JoinClubDateTime;
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/// <summary>
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/// 加入方式 --暂时获取不到
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/// </summary>
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public int JoinStyle;
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/// <summary>
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/// 如果是邀请方式,该字段存储邀请人姓名。如果是会长邀请的该值就是 “会长”
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/// --暂时获取不到
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/// </summary>
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public string InvitationName;
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/// <summary>
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/// 构造
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/// </summary>
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public ClubBlockPlayerInfo(){ }
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}
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/// <summary>
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///
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/// </summary>
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public class LeagueClubBlockPlayerInfo : ClubBlockPlayerInfo
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{
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/// <summary>
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///
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/// </summary>
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public string ClubName;
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/// <summary>
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///
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/// </summary>
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public int ClubId;
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/// <summary>
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///
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/// </summary>
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public LeagueClubBlockPlayerInfo() { }
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}
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}
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