6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
38 lines
711 B
C#
38 lines
711 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GameMessage;
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namespace GameData
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{
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/// <summary>
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/// 创建房间包
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/// </summary>
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public class CreateRoomPack
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{
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/// <summary>
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/// 设备信息
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/// </summary>
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public DeviceInfo deviceInfo;
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/// <summary>
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/// 桌子信息
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/// </summary>
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public DeskInfo deskinfo;
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/// <summary>
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/// 是否是自动的
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/// </summary>
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public int isAuto;
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public int ClubId;
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public double Score;
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public bool IsTestPack;
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public long TaskId;
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}
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}
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