6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
47 lines
959 B
C#
47 lines
959 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace GameData {
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/// <summary>
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/// 桌上玩家状态 界面刷新用,逻辑使用应该使用PlayerState 与 OutLine
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/// </summary>
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public enum DeskPlayerState {
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/// <summary>
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/// 无状态 ,不在桌上
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/// </summary>
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None = 0,
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/// <summary>
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/// 在桌上
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/// </summary>
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Desk = 1,
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/// <summary>
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/// 准备好了
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/// </summary>
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Ready = 2,
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/// <summary>
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/// 开战中
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/// </summary>
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War = 3,
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/// <summary>
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/// 托管
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/// </summary>
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DePosit = 4,
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/// <summary>
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/// 网络不稳定
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/// </summary>
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astable = 5,
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/// <summary>
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/// 离线
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/// </summary>
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OutLine = 6,
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}
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}
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