Files
hjha-server/NetWorkMessage/GameData/Common/GameNode.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

79 lines
2.2 KiB
C#

/********************************
*
* 作者:吴隆健
* 创建时间: 2019/7/8 13:26:08
*
********************************/
using System;
namespace GameData {
/// <summary>
/// 服务器节点
/// </summary>
//[ProtoBuf.ProtoContract]
#pragma warning disable CS0659 // 类型重写 Object.Equals(object o),但不重写 Object.GetHashCode()
public class ServerNode {
#pragma warning restore CS0659 // 类型重写 Object.Equals(object o),但不重写 Object.GetHashCode()
/// <summary>
/// 模块id 大系统的编号
/// </summary>
//[ProtoBuf.ProtoMember(1)]
public int id;
/// <summary>
/// 节点编号 集群中的编号
/// </summary>
//[ProtoBuf.ProtoMember(2)]
public int nodeNum;
/// <summary>
/// 是否暂停
/// </summary>
//[ProtoBuf.ProtoMember(3)]
public bool ispause = false;
/// <summary>
///
/// </summary>
public ServerNode() {
}
/// <summary>
///
/// </summary>
/// <param name="moduleId"></param>
/// <param name="nodeNum"></param>
public ServerNode(int moduleId, int nodeNum) {
this.id = moduleId;
this.nodeNum = nodeNum;
}
/// <summary>
/// 比较数据是否相同
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public override bool Equals(object obj) {
if (obj == null)
return false;
ServerNode node = obj as ServerNode;
if (node == null)
return false;
return node.id == this.id && node.nodeNum == this.nodeNum&&node.ispause ==this.ispause;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string ToString() {
if (ispause)
return "id:" + id + ",nodeNum:" + nodeNum + ",暂停";
else
return "id:" + id + ",nodeNum:" + nodeNum;
}
}
}