6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
41 lines
843 B
C#
41 lines
843 B
C#
using GameMessage;
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namespace GameData
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{
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/// <summary>
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/// 进入房间包
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/// </summary>
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public class JoinRoom {
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/// <summary>
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/// 房间号
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/// </summary>
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public string roomNum;
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/// <summary>
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/// 密码
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/// </summary>
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public string pwd;
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/// <summary>
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/// 设备信息
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/// </summary>
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public DeviceInfo deviceinfo;
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/// <summary>
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///
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/// </summary>
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public JoinRoom() {
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="roomNum"></param>
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/// <param name="pwd"></param>
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public JoinRoom(string roomNum, string pwd) {
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this.roomNum = roomNum;
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this.pwd = pwd;
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}
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}
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} |