Files
hjha-server/NetWorkMessage/GameData/Common/PlayerState.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

48 lines
771 B
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-10-19
* 时间: 9:16
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
namespace GameData
{
/// <summary>
/// 玩家状态
/// </summary>
public enum PlayerState{
/// <summary>
/// 不在游戏中
/// </summary>
NOGame = 0,
/// <summary>
/// 进入游戏
/// </summary>
INGame = 1,
/// <summary>
/// 在桌上
/// </summary>
Desk = 2,
/// <summary>
/// 准备好了
/// </summary>
Ready = 3,
/// <summary>
/// 开战中
/// </summary>
War = 4,
/// <summary>
/// 观战
/// </summary>
LookOn=5
}
}