6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
82 lines
1.5 KiB
C#
82 lines
1.5 KiB
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2019-01-26
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* 时间: 16:13
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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namespace GameData
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{
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/// <summary>
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/// 场景类型
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/// </summary>
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public enum SceneType
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{
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/// <summary>
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/// 登录 特殊情况
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/// </summary>
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Login = -1,
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/// <summary>
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/// 主界面 还没进入子游戏
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/// </summary>
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Main = 0,
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/// <summary>
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/// 进入子游戏
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/// </summary>
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InGame = 1,
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/// <summary>
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/// 在子游戏桌子上
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/// </summary>
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Desk = 2,
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/// <summary>
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/// 在竞技比赛中
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/// </summary>
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Club = 3,
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}
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/// <summary>
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/// 场景变化包裹
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/// </summary>
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public class ChangeScenePack{
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/// <summary>
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/// 当前应该在的场景
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/// </summary>
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public int scene;
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/// <summary>
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/// 玩家数据
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/// </summary>
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public playerData data;
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/// <summary>
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///
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/// </summary>
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public ChangeScenePack(){}
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/// <summary>
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///
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="data">玩家数据</param>
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public ChangeScenePack(int scene,playerData data) {
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this.scene = scene;
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this.data = data;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="type"></param>
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public ChangeScenePack(SceneType type){
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this.scene = (int)type;
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}
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}
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}
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