Files
hjha-server/NetWorkMessage/GameData/Common/SceneManager.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

82 lines
1.5 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2019-01-26
* 时间: 16:13
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
namespace GameData
{
/// <summary>
/// 场景类型
/// </summary>
public enum SceneType
{
/// <summary>
/// 登录 特殊情况
/// </summary>
Login = -1,
/// <summary>
/// 主界面 还没进入子游戏
/// </summary>
Main = 0,
/// <summary>
/// 进入子游戏
/// </summary>
InGame = 1,
/// <summary>
/// 在子游戏桌子上
/// </summary>
Desk = 2,
/// <summary>
/// 在竞技比赛中
/// </summary>
Club = 3,
}
/// <summary>
/// 场景变化包裹
/// </summary>
public class ChangeScenePack{
/// <summary>
/// 当前应该在的场景
/// </summary>
public int scene;
/// <summary>
/// 玩家数据
/// </summary>
public playerData data;
/// <summary>
///
/// </summary>
public ChangeScenePack(){}
/// <summary>
///
/// </summary>
/// <param name="scene"></param>
/// <param name="data">玩家数据</param>
public ChangeScenePack(int scene,playerData data) {
this.scene = scene;
this.data = data;
}
/// <summary>
///
/// </summary>
/// <param name="type"></param>
public ChangeScenePack(SceneType type){
this.scene = (int)type;
}
}
}