Files
hjha-server/NetWorkMessage/GameData/Common/TingConfig.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

50 lines
1.1 KiB
C#

#if Server
/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-10-20
* 时间: 13:49
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using System.Xml;
using System.Text;
namespace GameData {
/// <summary>
/// 厅配置
/// </summary>
public class TingConfig {
/// <summary>
/// 厅的id
/// </summary>
public int id;
/// <summary>
/// 桌子数量 小于等于0表示自动创建房间 >0表示预先好创建房间
/// </summary>
public int deskCnt;
/// <summary>
/// 最小开战人数
/// </summary>
public int warCnt;
/// <summary>
/// 最大开战人数
/// </summary>
public int maxCnt;
/// <summary>
/// 厅规则 长度为50;
/// </summary>
public string tingGz;
/// <summary>
///
/// </summary>
public TingConfig() { }
}
}
#endif