6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
#if Server
|
|
/*
|
|
* 由SharpDevelop创建。
|
|
* 用户: Administrator
|
|
* 日期: 2018-10-20
|
|
* 时间: 13:49
|
|
*
|
|
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
|
*/
|
|
using System;
|
|
using System.Xml;
|
|
using System.Text;
|
|
|
|
namespace GameData {
|
|
/// <summary>
|
|
/// 厅配置
|
|
/// </summary>
|
|
public class TingConfig {
|
|
/// <summary>
|
|
/// 厅的id
|
|
/// </summary>
|
|
public int id;
|
|
|
|
/// <summary>
|
|
/// 桌子数量 小于等于0表示自动创建房间 >0表示预先好创建房间
|
|
/// </summary>
|
|
public int deskCnt;
|
|
|
|
/// <summary>
|
|
/// 最小开战人数
|
|
/// </summary>
|
|
public int warCnt;
|
|
|
|
/// <summary>
|
|
/// 最大开战人数
|
|
/// </summary>
|
|
public int maxCnt;
|
|
|
|
/// <summary>
|
|
/// 厅规则 长度为50;
|
|
/// </summary>
|
|
public string tingGz;
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public TingConfig() { }
|
|
}
|
|
}
|
|
#endif |