6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
using System.ComponentModel;
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using System.Runtime.InteropServices;
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namespace GameMessage
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{
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public static partial class MessageCode
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{
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#region Common 0000 - 9999
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/// <summary>
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/// 注册会话请求
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/// </summary>
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public const int RegisterSessionRequest = 1;
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/// <summary>
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/// 注册会话响应
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/// </summary>
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public const int RegisterSessionResponse = 2;
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/// <summary>
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/// 更新会话过期时间
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/// </summary>
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public const int UpdateSessionExpireTime = 3;
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/// <summary>
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/// 获取活动道具数据请求
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/// </summary>
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public const int ActivityPropDataGetRequest = 4;
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/// <summary>
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/// 获取活动道具数据响应
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/// </summary>
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public const int ActivityPropDataGetResponse = 5;
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/// <summary>
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/// 活动道具数据变更数据推送
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/// </summary>
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public const int ActivityPropDataChange = 6;
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/// <summary>
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/// 连接请求
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/// </summary>
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public const int ConnectSYN = 7;
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/// <summary>
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/// 连接响应
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/// </summary>
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public const int ConnectACK = 8;
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/// <summary>
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/// 连接断开请求
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/// </summary>
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public const int ConnectFin = 9;
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//public const int ConnectFinAck = 10;
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/// <summary>
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/// 路由心跳请求
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/// </summary>
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public const int RouterHeartRequest = 11;
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/// <summary>
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/// 路由心跳响应
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/// </summary>
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public const int RouterHeartResponse = 12;
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/// <summary>
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/// 链接验证码
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/// </summary>
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public const int ConnectAuthCode = 13;
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/// <summary>
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/// 游戏测试包
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/// </summary>
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public const int GamePackTestRequest = 14;
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/// <summary>
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/// 游戏测试响应包
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/// </summary>
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public const int GamePackTestResponse = 15;
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/// <summary>
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/// 服务器断开包
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/// </summary>
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public const int ServerFin = 16;
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/// <summary>
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/// 游戏主动断开玩家
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/// </summary>
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public const int GameFinPlayer = 20;
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/// <summary>
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/// 提示码
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/// </summary>
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public const int TipCode = 100;
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#endregion Common
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}
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} |