Files
hjha-server/NetWorkMessage/Message/Base/MessageCode.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

99 lines
2.5 KiB
C#

using System.ComponentModel;
using System.Runtime.InteropServices;
namespace GameMessage
{
public static partial class MessageCode
{
#region Common 0000 - 9999
/// <summary>
/// 注册会话请求
/// </summary>
public const int RegisterSessionRequest = 1;
/// <summary>
/// 注册会话响应
/// </summary>
public const int RegisterSessionResponse = 2;
/// <summary>
/// 更新会话过期时间
/// </summary>
public const int UpdateSessionExpireTime = 3;
/// <summary>
/// 获取活动道具数据请求
/// </summary>
public const int ActivityPropDataGetRequest = 4;
/// <summary>
/// 获取活动道具数据响应
/// </summary>
public const int ActivityPropDataGetResponse = 5;
/// <summary>
/// 活动道具数据变更数据推送
/// </summary>
public const int ActivityPropDataChange = 6;
/// <summary>
/// 连接请求
/// </summary>
public const int ConnectSYN = 7;
/// <summary>
/// 连接响应
/// </summary>
public const int ConnectACK = 8;
/// <summary>
/// 连接断开请求
/// </summary>
public const int ConnectFin = 9;
//public const int ConnectFinAck = 10;
/// <summary>
/// 路由心跳请求
/// </summary>
public const int RouterHeartRequest = 11;
/// <summary>
/// 路由心跳响应
/// </summary>
public const int RouterHeartResponse = 12;
/// <summary>
/// 链接验证码
/// </summary>
public const int ConnectAuthCode = 13;
/// <summary>
/// 游戏测试包
/// </summary>
public const int GamePackTestRequest = 14;
/// <summary>
/// 游戏测试响应包
/// </summary>
public const int GamePackTestResponse = 15;
/// <summary>
/// 服务器断开包
/// </summary>
public const int ServerFin = 16;
/// <summary>
/// 游戏主动断开玩家
/// </summary>
public const int GameFinPlayer = 20;
/// <summary>
/// 提示码
/// </summary>
public const int TipCode = 100;
#endregion Common
}
}