Migrated from net48 (.NET Framework) to net10.0 (cross-platform): - All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk - Excluded WinForms files (Form/**, DebugControl, GameControl, etc.) - Excluded DB modules (GameDAL db/Sql/**, MrWu DB files) - Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs) - Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs) - Created hjha-console entry project - Fixed hardcoded Windows path → ./test/ directory - Updated global.json to SDK 10.0.109 Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算 Verified: dotnet build 0 errors, dotnet run outputs game state machine
20 lines
520 B
C#
20 lines
520 B
C#
using PdkFriendServer.Logic;
|
|
using System;
|
|
|
|
namespace hjha_console
|
|
{
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
Console.WriteLine("=== HJHA Console Mode - 跑得快测试 ===");
|
|
Console.WriteLine("启动游戏状态机:发牌 → 包庄 → 打牌 → 结算");
|
|
Console.WriteLine();
|
|
|
|
string jsonPath = args.Length > 0 ? args[0] : null;
|
|
var main = new PdkGameMain(null);
|
|
main.Test(jsonPath ?? "");
|
|
}
|
|
}
|
|
}
|