Files
hjha-server/ServerCore/NativeCollection/HashSet.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

97 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Server.NativeCollection
{
public unsafe class HashSet<T>: ICollection<T>, INativeCollectionClass where T : unmanaged, IEquatable<T>
{
private UnsafeType.HashSet<T>* _hashSet;
private const int _defaultCapacity = 10;
public HashSet(int capacity = _defaultCapacity)
{
_hashSet = UnsafeType.HashSet<T>.Create(capacity);
IsDisposed = false;
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public UnsafeType.HashSet<T>.Enumerator GetEnumerator() => new UnsafeType.HashSet<T>.Enumerator(_hashSet);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(T item)
{
_hashSet->Add(item);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clear()
{
_hashSet->Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Contains(T item)
{
return _hashSet->Contains(item);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void CopyTo(T[] array, int arrayIndex)
{
_hashSet->CopyTo(array, arrayIndex);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Remove(T item)
{
return _hashSet->Remove(item);
}
public int Count => _hashSet->Count;
public bool IsReadOnly => false;
public void Dispose()
{
if (IsDisposed)
{
return;
}
if (_hashSet!=null)
{
_hashSet->Dispose();
NativeMemoryHelper.Free(_hashSet);
NativeMemoryHelper.RemoveNativeMemoryByte(Unsafe.SizeOf<UnsafeType.HashSet<T>>());
IsDisposed = true;
}
}
public void ReInit()
{
if (IsDisposed)
{
_hashSet = UnsafeType.HashSet<T>.Create(_defaultCapacity);
IsDisposed = false;
}
}
public bool IsDisposed { get; private set; }
~HashSet()
{
Dispose();
}
}
}