Files
hjha-server/GameNetModule/GameNet/Base/HttpNetManager.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

64 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using MrWu;
using MrWu.Debug;
using Server.Core;
using WebSocketSharp.Net;
using WebSocketSharp.Server;
namespace Server.Net
{
public class HttpNetManager<T> : SingleInstance<T>,IDisposable where T : SingleInstance,new()
{
protected HttpServer _httpServer;
public virtual void Start(int port,string docPath = null)
{
if (_httpServer != null)
{
Debug.Warning("HttpServer is not null!");
return;
}
_httpServer = new HttpServer($"http://0.0.0.0:{port}");
if (!string.IsNullOrEmpty(docPath))
{
_httpServer.DocumentRootPath = docPath;
}
_httpServer.OnPost += OnPost;
_httpServer.OnGet += OnGet;
_httpServer.Start();
}
protected virtual void OnGet(object sender,HttpRequestEventArgs args)
{
Debug.Log("OnGet---");
var res = args.Response;
res.StatusCode = (int)HttpStatusCode.NotModified;
}
protected virtual void OnPost(object sender, HttpRequestEventArgs args)
{
Debug.Log("OnPost---");
var res = args.Response;
res.StatusCode = (int)HttpStatusCode.NotModified;
}
public virtual void Dispose()
{
_httpServer.Stop();
}
protected string ReadRequest(HttpListenerRequest request)
{
using (StreamReader streamReader = new StreamReader(request.InputStream))
{
return streamReader.ReadToEnd();
}
}
}
}