Files
hjha-server/GameNetModule/GameNet/Base/TService.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

68 lines
2.2 KiB
C#

// using System;
// using System.Collections.Concurrent;
// using System.Collections.Generic;
// using System.Linq;
// using System.Net;
// using System.Net.Sockets;
// using MrWu.Debug;
// using Sodao.FastSocket.Server;
// using Sodao.FastSocket.Server.Messaging;
// using Sodao.FastSocket.SocketBase;
//
// namespace Server.Net
// {
// public sealed class TService : AbsSocketService<ThriftMessage>
// {
// /// <summary>
// /// 链接成功事件
// /// </summary>
// public event Action<IConnection> OnConnectedEvt;
//
// /// <summary>
// /// 收到包事件
// /// </summary>
// public event Action<IConnection, byte[]> OnReceivedEvt;
//
// /// <summary>
// /// 断开连接事件
// /// </summary>
// public event Action<IConnection> OnDisconnectedEvt;
//
// /// <summary>
// /// 发送错误事件
// /// </summary>
// public event Action<IConnection, Exception> OnErrorEvt;
//
// public override void OnConnected(IConnection connection)
// {
// base.OnConnected(connection);
// connection.BeginReceive();
//
// OnConnectedEvt?.Invoke(connection);
// }
//
// public override void OnDisconnected(IConnection connection, Exception ex)
// {
// base.OnDisconnected(connection, ex);
// OnDisconnectedEvt?.Invoke(connection);
// }
//
// public override void OnException(IConnection connection, Exception ex)
// {
// base.OnException(connection, ex);
// OnErrorEvt?.Invoke(connection,ex);
// }
//
// public override void OnReceived(IConnection connection, ThriftMessage message)
// {
// base.OnReceived(connection, message);
// OnReceivedEvt?.Invoke(connection,message.Payload);
// }
//
// public override void OnSendCallback(IConnection connection, Sodao.FastSocket.SocketBase.Packet packet, bool isSuccess)
// {
// base.OnSendCallback(connection, packet, isSuccess);
// }
//
// }
// }