Files
hjha-server/GlobalSever/Manager/UserSessionsInfo.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

53 lines
1.4 KiB
C#

using ActorCore;
using Server.Net;
namespace Server
{
public static class UserSessionsInfo
{
private static UserNetActor _userNetActor;
/// <summary>
/// 获取已经绑定的用户连接数量
/// </summary>
/// <returns></returns>
public static int GetBindSessionCount()
{
if (UserSessionsManager.Instance == null)
{
return 0;
}
return UserSessionsManager.Instance.Count;
}
/// <summary>
/// 获取所有用户连接数据
/// </summary>
/// <returns></returns>
public static int GetAllSessionCount()
{
int cnt = 0;
if (NetManager.isStart) //club gameCenter 使用了这个
{
cnt += NetManager.Instance.ConnectCount;
}
if (GameNetManager.IsStart) //游戏用的这个
{
cnt += GameNetManager.Instance.ConnectCount;
}
if (_userNetActor == null && ActorManager.Instance != null)
{
_userNetActor = ActorManager.Instance.Get(ActorTypeId.UserNet) as UserNetActor;
}
if (_userNetActor != null)
{
cnt += _userNetActor.ConnectCnt;
}
return cnt;
}
}
}