6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
164 lines
7.0 KiB
C#
164 lines
7.0 KiB
C#
using GameData;
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using Server.MQ;
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using MrWu.Debug;
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namespace Server
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{
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/// <summary>
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/// 发包管理
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/// </summary>
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public static class SendManager {
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/// <summary>
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/// 0.不启用
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/// 1.服务器维护中,请稍后再试!
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/// 2.请求超时!请稍后再试!
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/// 3.服务器爆满!请稍后再试!
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/// 4.房间号错误,无此房间!
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/// 5.进入失败!密码错误!
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/// 6.房间已开战,进入失败!
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/// 7.房间已满员,进入失败!
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/// 8.检测到相同ip账号,进入失败!
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/// 9.未获取到您的ip,进入失败!
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/// 10.进入失败,必须微信登录或者微信绑定才能进入此房间!
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/// 11.进入失败,必须是微信绑定的账号才能进入此房间!
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/// 12.房卡不足创建失败!
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/// 13.数据错误,请重新登录!
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/// 14.登录过期,请重新登录!
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/// 15.用户名或密码为空
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/// 16.用户名或密码错误
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/// 17.对方不在线
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/// 18.您在朋友房中,不能重复创建!
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/// 19.您已经在朋友房中了!
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/// 20.朋友房规则错误!
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/// 21.房卡不足创建失败!
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/// 22.竞技比赛名称必须是3-8个字符串组成!
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/// 23.竞技比赛名称非法!
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/// 24.创建失败!请稍后再试!
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/// 25.创建的竞技比赛已达上限!
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/// 26.竞技比赛公告过长!
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/// 27.竞技比赛公告包含特殊字符!
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/// 28.竞技比赛名称已被使用!
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/// 29.数据错误!
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/// 30.您不在此竞技比赛!
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/// 31.您的权限不足!
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/// 32.修改失败,公告过长或有特殊字符!
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/// 33.房卡不足,创建失败!
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/// 34.充值失败!
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/// 35.由于管理员设置,您无法加入该游戏!
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/// 36.房卡不足加入失败!
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/// 37.未知错误,服务器报错!!!
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/// 38.竞技比赛房间,无法手动加入!",
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/// 39.操作失败,您在游戏中无法进行仓库操作!,
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/// 40.仓库密码错误
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/// 41.您在游戏中无法进行存取金币操作
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/// 42.金币操作数额过大。
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/// 43.您身上的金币不足,取出失败
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/// 44.您身上的游戏币超过限额,无法取出!
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/// 45.您身上的游戏币不足,存入失败
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/// 46.您的金币不足,赠送失败!
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/// 47.操作失败,请稍后重新发起!
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/// 48.赠送的金币必须大于1!
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/// 49.金币不足,购买失败!
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/// 50.操作失败,请稍后再试!
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/// 51.卖出失败!
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/// 52.不能卖出身上的物品!
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/// 53.保存失败!
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/// 54.玩法已被修改或者删除!
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/// 55.防作弊检查,进入房间失败!
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/// 56.创建失败,未检测到ip地址!
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/// 57.暂时微信用户才可创建房间,绑定后再试!
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/// 58.防作弊房间需开启定位才可创建!
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/// 59.未获取到设备信息,请稍后再试!
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/// 60.超时未准备,您已被踢出房间!
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/// 61.您在别处登录游戏!
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/// 62.等级不满6级不能使用该功能!
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/// 63.密码修改失败!
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/// 64.旧密码错误!
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/// 65.验证码不正确!
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/// 66.参数不正确,必须包含联系方式、登录名、登录密码及预留的联系信息!
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/// 67.新密码格式不对!
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/// 68.房卡不足,充值失败!
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/// 69.没有这个玩家,赠送失败!
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/// 70."没有这个用户,请检查手机号是否输入正确!"
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/// 71."没有这个用户,请检查用户名是否正确!",
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/// 72."该用户未绑定手机,请联系客服修改密码!"
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/// 73."加入失败!"
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/// 74."不存在这个房间!"
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/// 75."解散成功!"
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/// 76."已存在相同名称的战队!"
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/// 77."金币不足,创建战队失败!"
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/// 78.""不存在该战队!"
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/// 79."超时未准备,您已被踢出房间!"
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/// </summary>
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/// <param name="head"></param>
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/// <param name="style"></param>
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/// <param name="tiptext"></param>
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public static void SendErrotInfo_Http(PackHead head, int style, int tiptext) {
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head.transfer = GamePackAgreement.pack_error;
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head.packlx = GamePackAgreement.TransFerHttp;
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TipInfo errPack = new TipInfo(style, tiptext);
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ServerNode node = head.Util;
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GlobalMQ.instance.DeliveryOne(node, GlobalMQ.CreateMessage(head, errPack), true);
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}
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/// <summary>
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/// 发送游戏币超上限提示
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/// </summary>
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/// <param name="userid"></param>
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/// <param name="node"></param>
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public static void SendMoneyUpper(int userid, ServerNode node) {
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PackHead head = new PackHead();
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head.userid = userid;
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head.packlx = GamePackAgreement.TransFerPack;
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head.transfer = GamePackAgreement.MoneyUpper;
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GlobalMQ.instance.DeliveryOne(node, GlobalMQ.CreateMessage(head), true);
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}
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/// <summary>
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/// 发送自定义错误提示信息
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/// </summary>
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/// <param name="head"></param>
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/// <param name="style"></param>
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/// <param name="tiptext"></param>
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public static void SendErrotInfo_Http(PackHead head, int style, string tiptext) {
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head.transfer = GamePackAgreement.autoTipInfo;
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head.packlx = GamePackAgreement.TransFerHttp;
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head.otherString = new string[] { tiptext };
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ServerNode node = head.Util;
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GlobalMQ.instance.DeliveryOne(node, GlobalMQ.CreateMessage(head, null), true);
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}
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/// <summary>
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/// 发送一个在游戏中的包给客服端
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/// </summary>
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/// <param name="userid">userid</param>
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/// <param name="game_serid">游戏服务器id</param>
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/// <param name="clickgame_serid">点击的游戏服务器id</param>
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/// <param name="friendRoom">朋友房房号</param>
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/// <param name="style">类型 1.提示进入 2.让客户端立即进入</param>
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/// <param name="head">SocketNode Socket节点</param>
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public static void SendInGameInfo_Http(int userid, int game_serid, int clickgame_serid, int friendRoom, int style, PackHead head) {
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if (head == null) {
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Debug.Warning("SendInGameInfo_Http params error head is null");
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return;
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}
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PlayerGameInfo pgi = new PlayerGameInfo(game_serid, friendRoom,style, clickgame_serid);
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head.packlx = GamePackAgreement.TransFerHttp;
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head.transfer = GamePackAgreement.InGameInfo;
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head.userid = userid;
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GlobalMQ.instance.DeliveryOne(head.Util, GlobalMQ.CreateMessage(head, pgi), true);
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}
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}
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}
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