6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
/********************************
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*
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* 作者:吴隆健
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* 创建时间: 2019/7/3 15:00:59
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*
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********************************/
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using System;
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using System.Data;
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using Server.DB.Sql;
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using GameData;
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using MrWu.Debug;
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using System.Threading.Tasks;
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using MrWu.Basic;
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using System.Data.SqlClient;
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namespace GameDAL.Game {
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/// <summary>
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///
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/// </summary>
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public static class PlayerDB {
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/// <summary>
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/// 读取玩家数据——存储过程
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/// </summary>
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private static string Fun_ReeadPlayerData2025 = "ReadPlayerData2025";
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/// <summary>
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/// 保存玩家数据——存储过程
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/// 增加比赛卷逻辑 2021年6月8日11:15:15
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/// </summary>
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private static string Fun_SavePlayerData = "SavePlayerData_Roll2023";//"SavePlayerData";
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/// <summary>
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/// 读取玩家数据
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/// </summary>
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public static DataSet ReadPlayerData(int userid, bool hasPi) {
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var sql = GameDB.Instance.BeginSetProcedureParameter(dbbase.gamedb, Fun_ReeadPlayerData2025);
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GameDB.Instance.AddProdureParameters(sql, "@userid", SqlDbType.Int, userid);
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GameDB.Instance.AddProdureParameters(sql, "@hasPi", SqlDbType.Int, hasPi ? 1 : 0);
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DataSet ds = new DataSet();
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GameDB.Instance.EndAddProdureParameters(sql, ds);
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return ds;
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}
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/// <summary>
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/// 保存玩家数据
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/// </summary>
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/// <param name="pdc">玩家变化的数据</param>
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/// <returns>返回值</returns>
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public static bool SavePlayerData(PlayerDataChange pdc)
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{
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return true;
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}
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}
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}
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