Files
hjha-server/GameDAL/Game/PlayerDB.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

60 lines
1.7 KiB
C#

/********************************
*
* 作者:吴隆健
* 创建时间: 2019/7/3 15:00:59
*
********************************/
using System;
using System.Data;
using Server.DB.Sql;
using GameData;
using MrWu.Debug;
using System.Threading.Tasks;
using MrWu.Basic;
using System.Data.SqlClient;
namespace GameDAL.Game {
/// <summary>
///
/// </summary>
public static class PlayerDB {
/// <summary>
/// 读取玩家数据——存储过程
/// </summary>
private static string Fun_ReeadPlayerData2025 = "ReadPlayerData2025";
/// <summary>
/// 保存玩家数据——存储过程
/// 增加比赛卷逻辑 2021年6月8日11:15:15
/// </summary>
private static string Fun_SavePlayerData = "SavePlayerData_Roll2023";//"SavePlayerData";
/// <summary>
/// 读取玩家数据
/// </summary>
public static DataSet ReadPlayerData(int userid, bool hasPi) {
var sql = GameDB.Instance.BeginSetProcedureParameter(dbbase.gamedb, Fun_ReeadPlayerData2025);
GameDB.Instance.AddProdureParameters(sql, "@userid", SqlDbType.Int, userid);
GameDB.Instance.AddProdureParameters(sql, "@hasPi", SqlDbType.Int, hasPi ? 1 : 0);
DataSet ds = new DataSet();
GameDB.Instance.EndAddProdureParameters(sql, ds);
return ds;
}
/// <summary>
/// 保存玩家数据
/// </summary>
/// <param name="pdc">玩家变化的数据</param>
/// <returns>返回值</returns>
public static bool SavePlayerData(PlayerDataChange pdc)
{
return true;
}
}
}