Files
hjha-server/GameFix/Common/Card/StyleChecker/Helper/CardStyle32Helper.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

156 lines
6.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using GameMessage;
namespace GameFix.Poker
{
public class CardStyle32Helper : CardStyleBaseHelper
{
public override int CardStyle => DataCardConst.CardStyle32;
public override int CardCnt => 5;
internal override bool CheckStyleNormal(CardBaseGroup group, out CardStyleInfo cardStyleInfo)
{
cardStyleInfo = null;
if (group.Cards.Count == CardCnt)
{
int mainValue = 0, withValue = 0;
for (int i = 0; i < group.CardGroupList.Count; i++)
{
if (group.CardGroupList[i].Count == 3)
{
mainValue = i;
}
if (group.CardGroupList[i].Count == 2)
{
withValue = i;
}
}
if (mainValue > 0 && withValue > 0)
{
cardStyleInfo = new CardStyleInfo(CardStyle, mainValue, group.Cards.Count);
return true;
}
}
return false;
}
internal override bool CheckStyleWithLZ(CardBaseGroup group, out CardStyleInfo cardStyleInfo)
{
cardStyleInfo = null;
if (group.Cards.Count == CardCnt)
{
if (IsAllSame(group.NoLZCards)) return false; // 直接组成炸弹
int lzCount = group.LZCards.Count;
int threeCV = 0, pairCV = 0;
List<int> lackValues = new List<int>(group.LZCards.Count);
for (int i = group.CardGroupList.Count - 1; i >= 0; i--)
{
int cardV = i;
int count = group.CardGroupList[i].Count;
if (count == 0) continue;
int needCnt = 0;
if ((3 - count) <= lzCount)
{
// 找到三张相同的牌
needCnt = 3 - count;
threeCV = cardV;
}
else if ((2 - count) <= lzCount)
{
// 找到两张相同的牌
needCnt = 2 - count;
pairCV = cardV;
}
lzCount -= needCnt;
lackValues.AddRange(Enumerable.Repeat(cardV, needCnt));
}
if (threeCV != 0 && pairCV != 0 && lzCount == 0)
{
cardStyleInfo = new CardStyleInfo(CardStyle, threeCV, CardCnt);
cardStyleInfo.CardLackValues = lackValues.ToArray();
return true;
}
}
return false;
}
internal override List<CardGroupList> GetAllEatTipGroup(CardBaseGroup group, CardStyleInfo eatStyleInfo)
{
var groupCnt = group.CardGroupList.Count;
var groupList = new List<CardGroupList>(groupCnt);
var sortGroupList = group.CardGroupList.OrderBy((x) => x.Count).ToList();
for (int i = 0; i < groupCnt; i++)
{
var cardGroup = group.CardGroupList[i];
if (cardGroup.Count == 3 && IsSameGroupGreater(cardGroup, eatStyleInfo))
{
// 从其他组中找一对
for (int j = 0; j < groupCnt; j++)
{
if (sortGroupList[j] != cardGroup && sortGroupList[j].Count >= 2)
{
var newCardGroup = new CardGroupList(cardGroup);
newCardGroup.AddRange(sortGroupList[j].GetRange(0, 2));
groupList.Add(newCardGroup);
}
}
}
}
return groupList;
}
internal override List<CardGroupList> GetAllEatTipGroupWithLZ(CardBaseGroup group, CardStyleInfo eatStyleInfo)
{
var cardGroupList = group.CardGroupDic.Where(kv => kv.Key >= 1)
.SelectMany(kv => kv.Value).OrderByDescending(x=>x.Count).ToList();
var groupList = new List<CardGroupList>();
foreach (var cardGroup in cardGroupList)
{
if (cardGroup.Count > 0
&& cardGroup.First().Value > eatStyleInfo.CardValue
&& !IsJoker(cardGroup))
{
var needCnt = CardCnt - cardGroup.Count - 2;
if (needCnt <= group.LZCards.Count)
{
List<Card> tmpList = new List<Card>();
tmpList.AddRange(cardGroup);
// 获取一个对子,不够用癞子补充
for (int i = cardGroupList.Count - 1; i >= 0; i--)
{
if (cardGroupList[i] != cardGroup && !IsJoker(cardGroupList[i]))
{
if (cardGroupList[i].Count >= 2)
{
tmpList.AddRange(cardGroupList[i].GetRange(0, 2));
break;
}
else if (2 - cardGroupList[i].Count <= group.LZCards.Count - needCnt)
{
tmpList.AddRange(cardGroupList[i]);
needCnt += (2 - cardGroupList[i].Count);
break;
}
}
}
tmpList.AddRange(group.LZCards.GetRange(0, needCnt));
if (tmpList.Count == CardCnt)
{
groupList.Add(new CardGroupList(tmpList));
}
}
}
}
return groupList;
}
}
}