6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using GameMessage;
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namespace GameFix.Poker
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{
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public class CardStyle5Helper : CardStyleBaseHelper
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{
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public override int CardStyle => DataCardConst.CardStyle5;
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public override int CardCnt => 2;
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internal override bool CheckStyleNormal(CardBaseGroup group, out CardStyleInfo cardStyleInfo)
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{
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cardStyleInfo = null;
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if (group.Cards.Count == CardCnt
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&& group.Cards.Count(x=>DataCardConst.JokerValues.Contains(x.Value)) == CardCnt
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&& group.Cards[0].Value != group.Cards[1].Value)
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{
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cardStyleInfo = CardStyleHelper.CreateCardStyleInfo(CardStyle, group.Cards);
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return true;
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}
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return false;
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}
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internal override bool CheckStyleWithLZ(CardBaseGroup group, out CardStyleInfo cardStyleInfo)
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{
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cardStyleInfo = null;
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return false;
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}
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internal override List<CardGroupList> GetAllEatTipGroup(CardBaseGroup group, CardStyleInfo eatStyleInfo)
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{
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var groupList = new List<CardGroupList>(1);
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if (group.CardGroupList[18].Count>0 && group.CardGroupList[19].Count>0)
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{
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var cardGroup = new CardGroupList();
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cardGroup.AddRange(group.CardGroupList[18]);
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cardGroup.AddRange(group.CardGroupList[19]);
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groupList.Add(cardGroup);
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}
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return groupList;
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}
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internal override List<CardGroupList> GetAllEatTipGroupWithLZ(CardBaseGroup group, CardStyleInfo eatStyleInfo)
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{
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return new List<CardGroupList>(0);
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}
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}
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} |