Files
hjha-server/GameFix/GameFix.csproj
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

58 lines
2.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>GameFix</RootNamespace>
<AssemblyName>GameFix</AssemblyName>
<LangVersion>9.0</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Platforms>AnyCPU</Platforms>
<Configurations>Debug;Release</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;Server</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;Server</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MessagePack" />
<PackageReference Include="MessagePack.Annotations" />
<PackageReference Include="MessagePackAnalyzer" PrivateAssets="all" />
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" />
<PackageReference Include="Microsoft.NET.StringTools" />
<PackageReference Include="Newtonsoft.Json" />
<PackageReference Include="System.Buffers" />
<PackageReference Include="System.Collections.Immutable" />
<PackageReference Include="System.Memory" />
<PackageReference Include="System.Numerics.Vectors" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
<PackageReference Include="System.Threading.Tasks.Extensions" />
</ItemGroup>
<!-- <ItemGroup>-->
<!-- <Compile Include="..\..\hjha_Client\Assets\ScriptCode\UnityGame\GamePlay\Common\**\*.cs"-->
<!-- Link="GameFix\%(RecursiveDir)%(Filename)%(Extension)" />-->
<!-- </ItemGroup>-->
<ItemGroup>
<ProjectReference Include="..\MrWu\MrWu.csproj" />
<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
</ItemGroup>
</Project>