Files
hjha-server/GameModule/GameModule.csproj
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

136 lines
6.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>GameModule</RootNamespace>
<AssemblyName>GameModule</AssemblyName>
<LangVersion>8.0</LangVersion>
<UseWindowsForms>true</UseWindowsForms>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Platforms>AnyCPU</Platforms>
<Configurations>Debug;Release</Configurations>
<SignAssembly>false</SignAssembly>
<DelaySign>false</DelaySign>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<NoStdLib>false</NoStdLib>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWin32Manifest>false</NoWin32Manifest>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<BaseAddress>4194304</BaseAddress>
<RegisterForComInterop>false</RegisterForComInterop>
<FileAlignment>4096</FileAlignment>
<OutputPath>bin\Debug\</OutputPath>
<IntermediateOutputPath>obj\Debug\</IntermediateOutputPath>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DefineConstants>DEBUG;TRACE;GameNormal;Test</DefineConstants>
<CodeAnalysisRuleSet>ExtendedCorrectnessRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
<NoWarn>1591</NoWarn>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<BaseAddress>4194304</BaseAddress>
<RegisterForComInterop>false</RegisterForComInterop>
<FileAlignment>4096</FileAlignment>
<OutputPath>bin\Release\</OutputPath>
<IntermediateOutputPath>obj\Release\</IntermediateOutputPath>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DefineConstants>TRACE</DefineConstants>
<Prefer32Bit>false</Prefer32Bit>
<NoWarn>1591</NoWarn>
<DocumentationFile />
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MessagePack" />
<PackageReference Include="MessagePack.Annotations" />
<PackageReference Include="MessagePackAnalyzer" PrivateAssets="all" />
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" />
<PackageReference Include="Microsoft.NET.StringTools" />
<PackageReference Include="Newtonsoft.Json" />
<PackageReference Include="System.Buffers" />
<PackageReference Include="System.Collections.Immutable" />
<PackageReference Include="System.Memory" />
<PackageReference Include="System.Numerics.Vectors" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
<PackageReference Include="System.Threading.Tasks.Extensions" />
</ItemGroup>
<ItemGroup>
<Reference Include="RabbitMQ.Client">
<HintPath>..\dll\RabbitMQ.Client.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="StackExchange.Redis">
<HintPath>..\dll\StackExchange.Redis.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
<HintPath>..\dll_new\websocket-sharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Core\Core.csproj" />
<ProjectReference Include="..\GameNetModule\GameNetModule.csproj" />
<ProjectReference Include="..\ServerCore\ServerCore.csproj" />
<ProjectReference Include="..\GameDAL\GameDAL.csproj" />
<ProjectReference Include="..\GlobalSever\GlobalSever.csproj" />
<ProjectReference Include="..\MrWu\MrWu.csproj" />
<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
<ProjectReference Include="..\ObjectModel\ObjectModel.csproj" />
<ProjectReference Include="..\ServerData\ServerData.csproj" />
<ProjectReference Include="..\zyxAdapter\zyxAdapter.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="GlobalManager\PlayerLuckTable.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Update="GlobalManager\PlayerLuckTable.Designer.cs">
<DependentUpon>PlayerLuckTable.cs</DependentUpon>
</Compile>
<Compile Update="GlobalManager\GameControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Update="GlobalManager\GameControl.Designer.cs">
<DependentUpon>GameControl.cs</DependentUpon>
</Compile>
<Compile Update="GlobalManager\GameTestTable.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Update="GlobalManager\GameTestTable.Designer.cs">
<DependentUpon>GameTestTable.cs</DependentUpon>
</Compile>
<EmbeddedResource Update="GlobalManager\GameControl.resx">
<DependentUpon>GameControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Update="GlobalManager\GameTestTable.resx">
<DependentUpon>GameTestTable.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Update="GlobalManager\PlayerLuckTable.resx">
<DependentUpon>PlayerLuckTable.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="朋友房说明.txt" />
</ItemGroup>
</Project>