Files
hjha-server/GameNetModule/GameNet/Base/IUserSession.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

46 lines
1.0 KiB
C#

using System;
using GameMessage;
namespace Server.Net
{
public interface IUserSession
{
long Id { get; }
/// <summary>
/// 实例ID
/// </summary>
long InstanceId { get; }
/// <summary>
/// 是否断开连接
/// </summary>
bool IsDisConnected { get; }
/// <summary>
/// 登录验证码
/// </summary>
string VerificationCode { get; set; }
/// <summary>
/// 用户数据
/// </summary>
SessionUserData UserData { get; }
/// <summary>
/// 远端ip地址
/// </summary>
string RemoteIPAddress
{
get;
}
void Send(byte[] buffer, Type messageType);
void Send(MessageData messageData);
void BindUser(int userid, string uuid, int clientVer, int plat,string deviceInfo,bool isNewUser,string storeType, bool reset = false);
void DisConnected();
}
}