Files
hjha-server/MrWu/Debug/LogMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

67 lines
1.5 KiB
C#

/********************************
*
* 作者:吴隆健
* 创建时间: 2019-06-09 10:33:10
*
********************************/
using System;
using MrWu.Time;
using Newtonsoft.Json;
namespace MrWu.Debug {
/// <summary>
/// 日志消息
/// </summary>
public struct LogMessage {
/// <summary>
/// 消息id
/// </summary>
[JsonIgnore]
public ulong logid;
/// <summary>
/// 日志等级
/// </summary>
public DebugLevel logLevel;
/// <summary>
/// log字符串
/// </summary>
[JsonIgnore]
public string logstr;
///// <summary>
/////
///// </summary>
//public string rawContent;
/// <summary>
///
/// </summary>
public DateTime DateTime;
///// <summary>
///// 创建一个日志消息
///// </summary>
//public LogMessage() {
//}
/// <summary>
/// 创建一个日志消息
/// </summary>
/// <param name="logid">日志id</param>
/// <param name="logLevel">日志等级</param>
/// <param name="logstr">消息内容</param>
public LogMessage(ulong logid, DebugLevel logLevel, string logstr) {
this.logid = logid;
this.logLevel = logLevel;
this.logstr = logstr;
this.DateTime = DateTime.Now;
//this.rawContent = logstr;
}
}
}