6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
/********************************
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*
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* 作者:吴隆健
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* 创建时间: 2019-06-09 10:33:10
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*
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********************************/
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using System;
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using MrWu.Time;
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using Newtonsoft.Json;
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namespace MrWu.Debug {
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/// <summary>
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/// 日志消息
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/// </summary>
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public struct LogMessage {
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/// <summary>
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/// 消息id
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/// </summary>
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[JsonIgnore]
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public ulong logid;
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/// <summary>
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/// 日志等级
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/// </summary>
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public DebugLevel logLevel;
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/// <summary>
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/// log字符串
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/// </summary>
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[JsonIgnore]
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public string logstr;
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///// <summary>
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/////
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///// </summary>
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//public string rawContent;
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/// <summary>
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///
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/// </summary>
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public DateTime DateTime;
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///// <summary>
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///// 创建一个日志消息
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///// </summary>
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//public LogMessage() {
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//}
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/// <summary>
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/// 创建一个日志消息
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/// </summary>
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/// <param name="logid">日志id</param>
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/// <param name="logLevel">日志等级</param>
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/// <param name="logstr">消息内容</param>
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public LogMessage(ulong logid, DebugLevel logLevel, string logstr) {
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this.logid = logid;
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this.logLevel = logLevel;
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this.logstr = logstr;
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this.DateTime = DateTime.Now;
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//this.rawContent = logstr;
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}
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}
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}
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