Files
hjha-server/NetWorkMessage/GameData/Common/CastleConfig.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

89 lines
2.2 KiB
C#

#if Server
/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-10-20
* 时间: 13:48
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using System.Xml;
using System.Text;
using System.Collections;
using System.Collections.Generic;
namespace GameData
{
/// <summary>
/// 城堡配置 用来控制赔率
/// </summary>
public class CastleConfig
{
/// <summary>
/// 所拥有的厅id
/// </summary>
public int[] tingids;
/// <summary>
/// 房间的赔率
/// </summary>
public int peilv;
/// <summary>
/// 0金币 1比赛 2朋友
/// </summary>
public int roomMode;
/// <summary>
/// 房间的税收
/// </summary>
public int tax;
/// <summary>
/// 房间打一局获得的经验
/// </summary>
public int exp;
/// <summary>
/// 最小可进入城堡的游戏币金额
/// </summary>
public int minMoney;
/// <summary>
/// 最大可进入城堡的游戏币金额
/// </summary>
public int maxMoney;
/// <summary>
///
/// </summary>
public CastleConfig() { }
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("赔率:");
sb.Append(this.peilv);
sb.Append(Environment.NewLine);
sb.Append("税收:");
sb.Append(this.tax);
sb.Append(Environment.NewLine);
sb.Append("经验加成:");
sb.Append(this.exp);
sb.Append(Environment.NewLine);
sb.Append("最小可进游戏币:");
sb.Append(this.minMoney);
sb.Append(Environment.NewLine);
sb.Append("最大可进游戏币:");
sb.Append(this.maxMoney);
sb.Append(Environment.NewLine);
return base.ToString();
}
}
}
#endif