6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
#if Server
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/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2018-10-20
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* 时间: 13:48
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using System.Xml;
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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namespace GameData
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{
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/// <summary>
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/// 城堡配置 用来控制赔率
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/// </summary>
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public class CastleConfig
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{
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/// <summary>
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/// 所拥有的厅id
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/// </summary>
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public int[] tingids;
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/// <summary>
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/// 房间的赔率
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/// </summary>
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public int peilv;
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/// <summary>
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/// 0金币 1比赛 2朋友
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/// </summary>
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public int roomMode;
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/// <summary>
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/// 房间的税收
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/// </summary>
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public int tax;
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/// <summary>
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/// 房间打一局获得的经验
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/// </summary>
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public int exp;
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/// <summary>
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/// 最小可进入城堡的游戏币金额
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/// </summary>
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public int minMoney;
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/// <summary>
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/// 最大可进入城堡的游戏币金额
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/// </summary>
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public int maxMoney;
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/// <summary>
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///
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/// </summary>
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public CastleConfig() { }
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("赔率:");
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sb.Append(this.peilv);
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sb.Append(Environment.NewLine);
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sb.Append("税收:");
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sb.Append(this.tax);
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sb.Append(Environment.NewLine);
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sb.Append("经验加成:");
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sb.Append(this.exp);
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sb.Append(Environment.NewLine);
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sb.Append("最小可进游戏币:");
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sb.Append(this.minMoney);
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sb.Append(Environment.NewLine);
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sb.Append("最大可进游戏币:");
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sb.Append(this.maxMoney);
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sb.Append(Environment.NewLine);
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return base.ToString();
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}
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}
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}
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#endif |