Files
hjha-server/NetWorkMessage/GameData/Common/DeskPack.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

102 lines
2.3 KiB
C#

using System;
namespace GameData {
/// <summary>
/// 桌上玩家数据包
/// </summary>
public class DeskPlayerData<T> where T : playerData {
/// <summary>
/// 类型 0添加 1移除 2所有玩家数据
/// </summary>
public int style;
/// <summary>
/// 添加移除时有效
/// </summary>
public int index;
/// <summary>
/// 玩家数据 当style = 2 所有值有效 当style = 1 全部无效 当 style = 0 第一个datas[0] 有效
/// </summary>
public playerData[] datas;
/// <summary>
/// json序列化使用
/// </summary>
public DeskPlayerData() {}
}
/// <summary>
/// 玩家状态信息变化包
/// </summary>
public class PlayerStateChangePack {
/// <summary>
/// 变化的玩家座位
/// </summary>
public int seat;
/// <summary>
/// 玩家状态__DeskPlayerState
/// </summary>
public int state;
/// <summary>
///
/// </summary>
public PlayerStateChangePack() { }
/// <summary>
///
/// </summary>
/// <param name="seat">座位</param>
/// <param name="state">状态</param>
public PlayerStateChangePack(int seat,int state) {
this.seat = seat;
this.state = state;
}
}
/// <summary>
/// 托管变化包
/// </summary>
public class PlayerDePositChange
{
public int seat;
public bool isDePosit;
/// <summary>
///
/// </summary>
/// <param name="seat">座位</param>
/// <param name="isDePosit">托管状态</param>
public PlayerDePositChange(int seat,bool isDePosit) {
this.seat = seat;
this.isDePosit = isDePosit;
}
}
/// <summary>
/// 离线变化包
/// </summary>
public class OutLineChangePack
{
public int seat;
public int state;
public OutLineChangePack(int seat, int state)
{
this.seat = seat;
this.state = state;
}
public OutLineChangePack()
{
}
}
}