6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2019-01-27
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* 时间: 14:03
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using System.Text;
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namespace GameData
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{
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/// <summary>
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/// 进入桌子包
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/// </summary>
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public class InDeskPack{
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/// <summary>
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/// 进入的房间编号
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/// </summary>
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public int roomid;
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/// <summary>
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/// 进入的厅编号
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/// </summary>
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public int tingid;
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/// <summary>
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/// 进入的桌子编号 >=0 表示进入指定房间
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/// </summary>
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public int deskid;
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/// <summary>
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///
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/// </summary>
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public InDeskPack(){}
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/// <summary>
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///
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/// </summary>
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/// <param name="roomid"></param>
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/// <param name="tingid"></param>
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/// <param name="deskid"></param>
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public InDeskPack(int roomid,int tingid,int deskid){
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this.roomid = roomid;
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this.tingid = tingid;
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this.deskid = deskid;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("roomid:");
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sb.Append(roomid);
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sb.Append(Environment.NewLine);
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sb.Append("tingid:");
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sb.Append(tingid);
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sb.Append(Environment.NewLine);
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sb.Append("deskid:");
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sb.Append(deskid);
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sb.Append(Environment.NewLine);
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return sb.ToString();
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}
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}
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}
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