Files
hjha-server/NetWorkMessage/GameData/Common/GameLoginPack.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

71 lines
1.6 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2019-01-27
* 时间: 14:03
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using System.Text;
namespace GameData
{
/// <summary>
/// 进入桌子包
/// </summary>
public class InDeskPack{
/// <summary>
/// 进入的房间编号
/// </summary>
public int roomid;
/// <summary>
/// 进入的厅编号
/// </summary>
public int tingid;
/// <summary>
/// 进入的桌子编号 >=0 表示进入指定房间
/// </summary>
public int deskid;
/// <summary>
///
/// </summary>
public InDeskPack(){}
/// <summary>
///
/// </summary>
/// <param name="roomid"></param>
/// <param name="tingid"></param>
/// <param name="deskid"></param>
public InDeskPack(int roomid,int tingid,int deskid){
this.roomid = roomid;
this.tingid = tingid;
this.deskid = deskid;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("roomid:");
sb.Append(roomid);
sb.Append(Environment.NewLine);
sb.Append("tingid:");
sb.Append(tingid);
sb.Append(Environment.NewLine);
sb.Append("deskid:");
sb.Append(deskid);
sb.Append(Environment.NewLine);
return sb.ToString();
}
}
}