Files
hjha-server/NetWorkMessage/GameData/Common/PlayerGameInfo.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

58 lines
1.7 KiB
C#

using System;
namespace GameData {
/// <summary>
/// 玩家的游戏信息
/// </summary>
public class PlayerGameInfo {
/// <summary>
/// 玩家所在游戏的服务器id 小于等于0表示未在任何游戏中
/// </summary>
public int game_serid;
/// <summary>
/// 是否是在朋友房 小于等0 表示未在朋友房
/// </summary>
public int isFriendRoom;
/// <summary>
/// 玩家点击的游戏_game_serid;
/// </summary>
public int clickGame;
/// <summary>
/// 1表示提示玩家 2让客户端立即进入
/// </summary>
public int style;
/// <summary>
///
/// </summary>
public PlayerGameInfo(){ }
/// <summary>
///
/// </summary>
/// <param name="game_serid">game_serid</param>
/// <param name="isFriendRoom">所在朋友房房间号</param>
/// <param name="style">类型1表示提示玩家 2表示让客户端立即进入</param>
/// <param name="clickGame">点击的游戏</param>
public PlayerGameInfo(int game_serid,int isFriendRoom,int style,int clickGame) {
this.game_serid = game_serid;
this.isFriendRoom = isFriendRoom;
this.style = style;
this.clickGame = clickGame;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string ToString() {
return "game_serid: " + game_serid + ",FriendRoom:" + isFriendRoom + ",clickGame:" + clickGame;
}
}
}