6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
85 lines
2.0 KiB
C#
85 lines
2.0 KiB
C#
namespace GameData
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{
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/// <summary>
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/// 资源名称
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/// </summary>
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public static class ResName
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{
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/// <summary>
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/// 房卡
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/// </summary>
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public const int RoomCard = 10001;
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/// <summary>
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/// 钻石
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/// </summary>
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public const int Diamond = 10002;
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/// <summary>
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/// 金币
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/// </summary>
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public const int Gold = 10003;
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/// <summary>
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/// 复活卡
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/// </summary>
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public const int ReviveCard = 10004;
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/// <summary>
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/// 公会令
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/// </summary>
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public const int ClubToken = 10005;
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/// <summary>
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/// 总公会令
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/// </summary>
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public const int ClubSuperToken = 10006;
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/// <summary>
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/// 参赛券
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/// </summary>
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public const int MatchCard = 10007;
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/// <summary>
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/// 门票
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/// </summary>
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public const int Ticket = 10008;
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/// <summary>
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/// 礼券
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/// </summary>
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public const int Wincoupon = 10009;
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/// <summary>
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/// 红卡
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/// </summary>
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public const int RedMoney = 10010;
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/// <summary>
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/// 记牌器
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/// </summary>
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public const int HandTracker = 200000;
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}
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public static class ResFunc
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{
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public static int GetEmailNewResId(int orgId)
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{
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if (orgId > 10) return orgId;
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switch (orgId)
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{
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case 0: return ResName.Gold;
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case 1: return ResName.RoomCard;
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case 2: return ResName.Wincoupon;
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case 3: return ResName.Diamond;
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case 4: return ResName.ReviveCard;
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case 5: return ResName.MatchCard;
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case 7: return ResName.Ticket;
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}
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return orgId;
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}
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}
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}
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