6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
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using MessagePack;
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#if Server
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using Server.Core;
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#endif
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#if GameClient
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using GameFramework;
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#endif
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namespace GameMessage
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{
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[MessagePackObject]
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public class DeskOtherDataResponse : MessageData
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{
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/// <summary>
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/// 桌子其他数据信息
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/// </summary>
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[Key(0)] public CommonDeskData CommonDeskData;
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#if Server
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public static DeskOtherDataResponse Create(CommonDeskData commonDeskData)
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{
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DeskOtherDataResponse self = ReferencePool.Fetch<DeskOtherDataResponse>();
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self.CommonDeskData = commonDeskData;
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return self;
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}
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public override void Dispose()
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{
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ReferencePool.Recycle(this);
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}
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#endif
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}
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/// <summary>
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/// 使用记牌器数据
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/// </summary>
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[MessagePackObject]
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public class UsingHandTrackerData : MessageData
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{
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/// <summary>
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/// 消耗类型 1 记牌器 2 钻石
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/// </summary>
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[Key(0)] public int ConsumeType;
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/// <summary>
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/// 消耗数量
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/// </summary>
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[Key(1)] public int ConsumeValue;
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#if Server
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public static UsingHandTrackerData Create(int consumeType,int consumeValue)
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{
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UsingHandTrackerData self = ReferencePool.Fetch<UsingHandTrackerData>();
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self.ConsumeType = consumeType;
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self.ConsumeValue = consumeValue;
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return self;
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}
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public override void Dispose()
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{
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ReferencePool.Recycle(this);
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}
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#endif
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#if GameClient
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public static UsingHandTrackerData Create(int consumeType)
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{
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UsingHandTrackerData self = ReferencePool.Acquire<UsingHandTrackerData>();
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self.ConsumeType = consumeType;
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return self;
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}
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public override void Clear()
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{
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}
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#endif
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}
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} |