Files
hjha-server/NetWorkMessage/Message/MessageData/Common/DeskOtherDataMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

80 lines
1.9 KiB
C#

using MessagePack;
#if Server
using Server.Core;
#endif
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
[MessagePackObject]
public class DeskOtherDataResponse : MessageData
{
/// <summary>
/// 桌子其他数据信息
/// </summary>
[Key(0)] public CommonDeskData CommonDeskData;
#if Server
public static DeskOtherDataResponse Create(CommonDeskData commonDeskData)
{
DeskOtherDataResponse self = ReferencePool.Fetch<DeskOtherDataResponse>();
self.CommonDeskData = commonDeskData;
return self;
}
public override void Dispose()
{
ReferencePool.Recycle(this);
}
#endif
}
/// <summary>
/// 使用记牌器数据
/// </summary>
[MessagePackObject]
public class UsingHandTrackerData : MessageData
{
/// <summary>
/// 消耗类型 1 记牌器 2 钻石
/// </summary>
[Key(0)] public int ConsumeType;
/// <summary>
/// 消耗数量
/// </summary>
[Key(1)] public int ConsumeValue;
#if Server
public static UsingHandTrackerData Create(int consumeType,int consumeValue)
{
UsingHandTrackerData self = ReferencePool.Fetch<UsingHandTrackerData>();
self.ConsumeType = consumeType;
self.ConsumeValue = consumeValue;
return self;
}
public override void Dispose()
{
ReferencePool.Recycle(this);
}
#endif
#if GameClient
public static UsingHandTrackerData Create(int consumeType)
{
UsingHandTrackerData self = ReferencePool.Acquire<UsingHandTrackerData>();
self.ConsumeType = consumeType;
return self;
}
public override void Clear()
{
}
#endif
}
}