6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
34 lines
686 B
C#
34 lines
686 B
C#
using GameMessage;
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using MessagePack;
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#if Server
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using Server.Core;
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#else
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#endif
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namespace UnityGame
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{
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[Message(MessageCode.GameFinPlayer)]
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[MessagePackObject]
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public class GameFinMessage : MessageData
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{
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[Key(0)]
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public int FinCode;
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#if Server
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public static GameFinMessage Create(int finCode)
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{
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GameFinMessage gameFinMessage = ReferencePool.Fetch<GameFinMessage>();
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gameFinMessage.FinCode = finCode;
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return gameFinMessage;
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}
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public override void Dispose()
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{
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ReferencePool.Recycle(this);
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}
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#endif
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}
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}
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