Files
hjha-server/NetWorkMessage/Message/MessageData/Common/MessageTipCode.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

28 lines
952 B
C#

using System.Collections.Generic;
namespace ObjectMessage
{
/// <summary>
/// 用做提示的状态码定义
/// </summary>
public static class MessageTipCode
{
public const int Error_WrongData = 1;
public const int Error_NoPermission = 2;
public const int Error_Argument = 3;
public const int Error_Server = 4;
public const int Error_DB = 5;
}
public static class MessageTip
{
public static Dictionary<int, string> Tips = new Dictionary<int, string>()
{
{ MessageTipCode.Error_WrongData, "数据错误!" },
{ MessageTipCode.Error_NoPermission, "您的权限不足!" },
{ MessageTipCode.Error_Argument, "参数错误!" },
{ MessageTipCode.Error_Server, "服务器错误,操作失败!" },
{ MessageTipCode.Error_DB, "数据库错误,操作失败!" },
};
}
}