Files
hjha-server/NetWorkMessage/Message/MessageData/Common/RegisterSession.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

105 lines
2.3 KiB
C#

using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
/// <summary>
/// 注册Session
/// </summary>
[Message(MessageCode.RegisterSessionRequest)]
[MessagePackObject]
public class RegisterSessionRequest : MessageData
{
/// <summary>
/// 用户Userid
/// </summary>
[Key(0)] public int Userid;
/// <summary>
/// 会话SessionUUID
/// </summary>
[Key(1)] public string SessionUUID;
/// <summary>
/// 客户端版本
/// </summary>
[Key(2)] public int ClientVer;
[Key(3)] public long SeqId;
[Key(4)]
public int Plat;
/// <summary>
/// 设备信息
/// </summary>
[Key(5)]
public string DeviceInfo;
/// <summary>
/// 商店类型
/// </summary>
[Key(6)]
public string StoreType;
#if GameClient
public static RegisterSessionRequest Create()
{
return ReferencePool.Acquire<RegisterSessionRequest>();
}
public override void Clear()
{
Userid = 0;
SessionUUID = null;
ClientVer = 0;
SeqId = 0;
Plat = 0;
DeviceInfo = null;
}
#endif
}
/// <summary>
/// 注册Session 响应
/// </summary>
[Message(MessageCode.RegisterSessionResponse)]
[MessagePackObject]
public class RegisterSessionResponse : MessageData
{
/// <summary>
/// 处理结果
/// </summary>
[Key(0)] public int ResultCode;
[Key(1)] public long SeqId;
}
/// <summary>
/// 更新Session过期时间
/// </summary>
[Message(MessageCode.UpdateSessionExpireTime)]
[MessagePackObject]
public class SessionUpdateExpireTime : MessageData
{
#if GameClient
public static SessionUpdateExpireTime Create()
{
return ReferencePool.Acquire<SessionUpdateExpireTime>();
}
#endif
}
// /// <summary>
// /// 链接成功
// /// </summary>
// [Message(MessageCode.ConnectSuccess)]
// [MessagePackObject]
// public class ConnectSuccessMsg : MessageData
// {
//
// }
}