6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
105 lines
2.3 KiB
C#
105 lines
2.3 KiB
C#
using MessagePack;
|
|
|
|
#if GameClient
|
|
using GameFramework;
|
|
#endif
|
|
|
|
namespace GameMessage
|
|
{
|
|
/// <summary>
|
|
/// 注册Session
|
|
/// </summary>
|
|
[Message(MessageCode.RegisterSessionRequest)]
|
|
[MessagePackObject]
|
|
public class RegisterSessionRequest : MessageData
|
|
{
|
|
/// <summary>
|
|
/// 用户Userid
|
|
/// </summary>
|
|
[Key(0)] public int Userid;
|
|
|
|
/// <summary>
|
|
/// 会话SessionUUID
|
|
/// </summary>
|
|
[Key(1)] public string SessionUUID;
|
|
|
|
/// <summary>
|
|
/// 客户端版本
|
|
/// </summary>
|
|
[Key(2)] public int ClientVer;
|
|
|
|
[Key(3)] public long SeqId;
|
|
|
|
[Key(4)]
|
|
public int Plat;
|
|
|
|
/// <summary>
|
|
/// 设备信息
|
|
/// </summary>
|
|
[Key(5)]
|
|
public string DeviceInfo;
|
|
|
|
/// <summary>
|
|
/// 商店类型
|
|
/// </summary>
|
|
[Key(6)]
|
|
public string StoreType;
|
|
|
|
#if GameClient
|
|
public static RegisterSessionRequest Create()
|
|
{
|
|
return ReferencePool.Acquire<RegisterSessionRequest>();
|
|
}
|
|
|
|
public override void Clear()
|
|
{
|
|
Userid = 0;
|
|
SessionUUID = null;
|
|
ClientVer = 0;
|
|
SeqId = 0;
|
|
Plat = 0;
|
|
DeviceInfo = null;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// 注册Session 响应
|
|
/// </summary>
|
|
[Message(MessageCode.RegisterSessionResponse)]
|
|
[MessagePackObject]
|
|
public class RegisterSessionResponse : MessageData
|
|
{
|
|
/// <summary>
|
|
/// 处理结果
|
|
/// </summary>
|
|
[Key(0)] public int ResultCode;
|
|
|
|
[Key(1)] public long SeqId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 更新Session过期时间
|
|
/// </summary>
|
|
[Message(MessageCode.UpdateSessionExpireTime)]
|
|
[MessagePackObject]
|
|
public class SessionUpdateExpireTime : MessageData
|
|
{
|
|
#if GameClient
|
|
public static SessionUpdateExpireTime Create()
|
|
{
|
|
return ReferencePool.Acquire<SessionUpdateExpireTime>();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// /// <summary>
|
|
// /// 链接成功
|
|
// /// </summary>
|
|
// [Message(MessageCode.ConnectSuccess)]
|
|
// [MessagePackObject]
|
|
// public class ConnectSuccessMsg : MessageData
|
|
// {
|
|
//
|
|
// }
|
|
} |