Files
hjha-server/NetWorkMessage/Message/MessageData/Common/ResData.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

50 lines
963 B
C#

using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
/// <summary>
/// 游戏资源奖励资源 历史遗留问题,后续不用了可以删除
/// </summary>
[MessagePackObject]
public class GameRewardResData
{
[Key(0)]
public int Id;
[Key(1)]
public int Count;
}
/// <summary>
/// 资源数据
/// </summary>
[MessagePackObject]
public class ResData
#if GameClient
: IReference
#endif
{
[Key(0)] public int Id;
[Key(1)] public long Count;
#if GameClient
public static ResData Create(int id, long count)
{
ResData resData = ReferencePool.Acquire<ResData>();
resData.Id = id;
resData.Count = count;
return resData;
}
public void Clear()
{
}
#endif
}
}