6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
99 lines
2.3 KiB
C#
99 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using MessagePack;
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namespace GameMessage
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{
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[MessagePackObject]
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public class WarGoldRecordItemData
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{
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public const string UserIdName = nameof(UserId);
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public const string ScoreName = nameof(Score);
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public const string ContentName = nameof(Content);
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public const string GameIdName = nameof(GameId);
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public const string BeiLvName = nameof(BeiLv);
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public const string TaxName = nameof(Tax);
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public const string RoomIdName = nameof(RoomId);
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public const string EndTimeName = nameof(EndTime);
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public const string DescriptionName = nameof(Description);
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/// <summary>
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/// 玩家
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/// </summary>
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[Key(0)]
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public int UserId;
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/// <summary>
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/// 这一局得分数
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/// </summary>
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[Key(1)]
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public double Score;
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/// <summary>
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/// 这一局得玩家信息
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/// </summary>
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[Key(2)]
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public List<WarRecordPlayerData> Content;
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/// <summary>
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/// 游戏ID
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/// </summary>
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[Key(3)]
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public int GameId;
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/// <summary>
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/// 倍率
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/// </summary>
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[Key(4)]
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public float BeiLv;
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/// <summary>
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/// 手续费
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/// </summary>
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[Key(5)]
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public int Tax;
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/// <summary>
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/// 房间号
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/// </summary>
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[Key(6)]
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public string RoomId;
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/// <summary>
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/// 结束时间
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/// </summary>
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[Key(7)]
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public string EndTime;
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/// <summary>
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/// 用于填一下描述信息 (如玩法、游戏名称)
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/// </summary>
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[Key(8)]
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public string Description;
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}
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[Serializable]
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[MessagePackObject]
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public class WarRecordPlayerData
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{
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/// <summary>
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/// 用户ID
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/// </summary>
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[Key(0)]
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public int UserId;
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/// <summary>
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/// 战绩分数
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/// </summary>
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[Key(1)]
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public double Score;
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}
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} |