6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
using GameMessage;
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using MessagePack;
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#if Server
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using Server.Core;
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#else
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using GameFramework;
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#endif
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namespace UnityGame
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{
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[Message(MessageCode.AdGiftRandomDataRequest)]
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[MessagePackObject]
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public class AdGiftRandomDataRequest : MessageData
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{
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}
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[Message(MessageCode.AdGiftRandomDataResponse)]
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[MessagePackObject]
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public class AdGiftRandomDataResponse : MessageData
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{
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[Key(0)] public int DayReceiveCnt;
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#if Server
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public static AdGiftRandomDataResponse Create(int receiveCnt)
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{
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AdGiftRandomDataResponse response = ReferencePool.Fetch<AdGiftRandomDataResponse>();
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response.DayReceiveCnt = receiveCnt;
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return response;
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}
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public override void Dispose()
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{
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ReferencePool.Recycle(this);
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}
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#endif
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}
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[Message(MessageCode.AdGiftRandomRequest)]
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[MessagePackObject]
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public class AdGiftRandomRequest : MessageData
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{
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/// <summary>
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/// 奖励数额
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/// </summary>
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[Key(0)] public int Reward;
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#if GameClient
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public static AdGiftRandomRequest Create(int reward)
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{
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AdGiftRandomRequest self = ReferencePool.Acquire<AdGiftRandomRequest>();
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self.Reward = reward;
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return self;
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}
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#endif
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}
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[Message(MessageCode.AdGiftRandomResponse)]
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[MessagePackObject]
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public class AdGiftRandomResponse : MessageData
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{
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/// <summary>
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/// 今日领取次数
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/// </summary>
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[Key(0)] public int DayReceiveCnt;
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/// <summary>
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/// 奖励
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/// </summary>
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[Key(1)] public int Reward;
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#if Server
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public static AdGiftRandomResponse Create(int receiveCnt, int reward)
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{
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AdGiftRandomResponse response = ReferencePool.Fetch<AdGiftRandomResponse>();
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response.DayReceiveCnt = receiveCnt;
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response.Reward = reward;
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return response;
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}
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public override void Dispose()
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{
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ReferencePool.Recycle(this);
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}
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#endif
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}
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} |