Files
hjha-server/NetWorkMessage/Message/MessageData/GameCenter/AdGiftRandomMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

87 lines
2.1 KiB
C#

using GameMessage;
using MessagePack;
#if Server
using Server.Core;
#else
using GameFramework;
#endif
namespace UnityGame
{
[Message(MessageCode.AdGiftRandomDataRequest)]
[MessagePackObject]
public class AdGiftRandomDataRequest : MessageData
{
}
[Message(MessageCode.AdGiftRandomDataResponse)]
[MessagePackObject]
public class AdGiftRandomDataResponse : MessageData
{
[Key(0)] public int DayReceiveCnt;
#if Server
public static AdGiftRandomDataResponse Create(int receiveCnt)
{
AdGiftRandomDataResponse response = ReferencePool.Fetch<AdGiftRandomDataResponse>();
response.DayReceiveCnt = receiveCnt;
return response;
}
public override void Dispose()
{
ReferencePool.Recycle(this);
}
#endif
}
[Message(MessageCode.AdGiftRandomRequest)]
[MessagePackObject]
public class AdGiftRandomRequest : MessageData
{
/// <summary>
/// 奖励数额
/// </summary>
[Key(0)] public int Reward;
#if GameClient
public static AdGiftRandomRequest Create(int reward)
{
AdGiftRandomRequest self = ReferencePool.Acquire<AdGiftRandomRequest>();
self.Reward = reward;
return self;
}
#endif
}
[Message(MessageCode.AdGiftRandomResponse)]
[MessagePackObject]
public class AdGiftRandomResponse : MessageData
{
/// <summary>
/// 今日领取次数
/// </summary>
[Key(0)] public int DayReceiveCnt;
/// <summary>
/// 奖励
/// </summary>
[Key(1)] public int Reward;
#if Server
public static AdGiftRandomResponse Create(int receiveCnt, int reward)
{
AdGiftRandomResponse response = ReferencePool.Fetch<AdGiftRandomResponse>();
response.DayReceiveCnt = receiveCnt;
response.Reward = reward;
return response;
}
public override void Dispose()
{
ReferencePool.Recycle(this);
}
#endif
}
}