6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
235 lines
5.1 KiB
C#
235 lines
5.1 KiB
C#
using System.Collections.Generic;
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using MessagePack;
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#if GameClient
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using GameFramework;
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#endif
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namespace GameMessage
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{
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/// <summary>
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/// 获取游戏排行榜请求
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/// </summary>
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[Message(MessageCode.GetGameRankingRequest)]
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[MessagePackObject()]
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public class GetGameRankingRequest : MessageData
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{
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/// <summary>
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/// 天 -如果请求年和月的数据,这个字段不用赋值
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/// </summary>
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[Key(0)]
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public int Day;
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/// <summary>
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/// 月 -如果请求年的数据,这个字段不用赋值
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/// </summary>
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[Key(1)]
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public int Month;
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/// <summary>
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/// 年
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/// </summary>
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[Key(2)]
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public int Year;
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/// <summary>
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/// 获取第几周的时间
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/// </summary>
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[Key(3)]
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public int WeekDay;
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/// <summary>
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/// 请求排行榜的类型 游戏ID
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/// </summary>
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[Key(4)]
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public int Type;
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#if GameClient
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public static GetGameRankingRequest Create()
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{
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GetGameRankingRequest request = ReferencePool.Acquire<GetGameRankingRequest>();
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return request;
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}
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public override void Clear()
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{
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Day = 0;
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Month = 0;
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Year = 0;
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WeekDay = 0;
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Type = 0;
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}
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#endif
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}
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/// <summary>
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/// 获取游戏排行榜响应
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/// </summary>
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[Message(MessageCode.GetGameRankingResponse)]
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[MessagePackObject()]
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public class GetGameRankingResponse : MessageData
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{
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/// <summary>
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/// 排行榜的类型 游戏ID
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/// </summary>
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[Key(0)]
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public int Type;
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/// <summary>
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/// 榜单
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/// </summary>
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[Key(1)]
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public List<PlayerInfoOfRanking> List;
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}
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[MessagePackObject()]
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public class PlayerInfoOfRanking
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{
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/// <summary>
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/// 名次
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/// </summary>
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[Key(0)]
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public int Index;
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/// <summary>
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/// 昵称
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/// </summary>
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[Key(1)]
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public string NickName;
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/// <summary>
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/// 数值
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/// </summary>
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[Key(2)]
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public long Number;
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[Key(3)]
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public int Sex;
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[Key(4)]
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public int userid;
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/// <summary>
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/// CTOR
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/// </summary>
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public PlayerInfoOfRanking()
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{
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}
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}
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/// <summary>
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/// 获取积分奖励列表请求
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/// </summary>
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[Message(MessageCode.GetScoreRewardListRequest)]
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[MessagePackObject]
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public class GetScoreRewardListRequest : MessageData
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{
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[Key(0)]
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public int GameId;
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#if GameClient
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public static GetScoreRewardListRequest Create()
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{
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GetScoreRewardListRequest request = ReferencePool.Acquire<GetScoreRewardListRequest>();
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return request;
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}
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public override void Clear()
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{
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}
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#endif
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}
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/// <summary>
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/// 获取积分奖励列表响应
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/// </summary>
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[Message(MessageCode.GetScoreRewardListResponse)]
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[MessagePackObject]
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public class GetScoreRewardListResponse : MessageData
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{
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/// <summary>
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/// 积分奖励列表
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/// </summary>
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[Key(0)]
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public List<RewardOfScore> RewardList;
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}
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[MessagePackObject()]
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public class RewardOfScore
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{
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/// <summary>
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/// 积分
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/// </summary>
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[Key(0)]
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public int Score;
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/// <summary>
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/// 奖励物品
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/// </summary>
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[Key(1)]
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public Dictionary<int, long> RewardItems;
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/// <summary>
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/// 奖励索引
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/// </summary>
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[Key(2)]
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public int RewardIndex;
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/// <summary>
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/// CTOR
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/// </summary>
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public RewardOfScore()
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{
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}
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}
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/// <summary>
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/// 领取积分奖励请求
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/// </summary>
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[Message(MessageCode.ReceiveScoreRewardRequest)]
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[MessagePackObject]
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public class ReceiveScoreRewardRequest : MessageData
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{
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[Key(0)]
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public int UserId;
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[Key(1)]
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public int RewardIndex;
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[Key(2)]
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public int RequiredScore;
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[Key(3)]
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public int GameId;
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#if GameClient
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public static ReceiveScoreRewardRequest Create()
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{
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ReceiveScoreRewardRequest request = ReferencePool.Acquire<ReceiveScoreRewardRequest>();
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return request;
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}
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public override void Clear()
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{
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UserId = 0;
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RewardIndex = 0;
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RequiredScore = 0;
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}
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#endif
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}
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/// <summary>
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/// 领取积分奖励响应
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/// </summary>
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[Message(MessageCode.ReceiveScoreRewardResponse)]
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[MessagePackObject]
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public class ReceiveScoreRewardResponse : MessageData
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{
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}
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} |