Files
hjha-server/NetWorkMessage/Message/MessageData/GameCenter/GameRankingMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

235 lines
5.1 KiB
C#

using System.Collections.Generic;
using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
/// <summary>
/// 获取游戏排行榜请求
/// </summary>
[Message(MessageCode.GetGameRankingRequest)]
[MessagePackObject()]
public class GetGameRankingRequest : MessageData
{
/// <summary>
/// 天 -如果请求年和月的数据,这个字段不用赋值
/// </summary>
[Key(0)]
public int Day;
/// <summary>
/// 月 -如果请求年的数据,这个字段不用赋值
/// </summary>
[Key(1)]
public int Month;
/// <summary>
/// 年
/// </summary>
[Key(2)]
public int Year;
/// <summary>
/// 获取第几周的时间
/// </summary>
[Key(3)]
public int WeekDay;
/// <summary>
/// 请求排行榜的类型 游戏ID
/// </summary>
[Key(4)]
public int Type;
#if GameClient
public static GetGameRankingRequest Create()
{
GetGameRankingRequest request = ReferencePool.Acquire<GetGameRankingRequest>();
return request;
}
public override void Clear()
{
Day = 0;
Month = 0;
Year = 0;
WeekDay = 0;
Type = 0;
}
#endif
}
/// <summary>
/// 获取游戏排行榜响应
/// </summary>
[Message(MessageCode.GetGameRankingResponse)]
[MessagePackObject()]
public class GetGameRankingResponse : MessageData
{
/// <summary>
/// 排行榜的类型 游戏ID
/// </summary>
[Key(0)]
public int Type;
/// <summary>
/// 榜单
/// </summary>
[Key(1)]
public List<PlayerInfoOfRanking> List;
}
[MessagePackObject()]
public class PlayerInfoOfRanking
{
/// <summary>
/// 名次
/// </summary>
[Key(0)]
public int Index;
/// <summary>
/// 昵称
/// </summary>
[Key(1)]
public string NickName;
/// <summary>
/// 数值
/// </summary>
[Key(2)]
public long Number;
[Key(3)]
public int Sex;
[Key(4)]
public int userid;
/// <summary>
/// CTOR
/// </summary>
public PlayerInfoOfRanking()
{
}
}
/// <summary>
/// 获取积分奖励列表请求
/// </summary>
[Message(MessageCode.GetScoreRewardListRequest)]
[MessagePackObject]
public class GetScoreRewardListRequest : MessageData
{
[Key(0)]
public int GameId;
#if GameClient
public static GetScoreRewardListRequest Create()
{
GetScoreRewardListRequest request = ReferencePool.Acquire<GetScoreRewardListRequest>();
return request;
}
public override void Clear()
{
}
#endif
}
/// <summary>
/// 获取积分奖励列表响应
/// </summary>
[Message(MessageCode.GetScoreRewardListResponse)]
[MessagePackObject]
public class GetScoreRewardListResponse : MessageData
{
/// <summary>
/// 积分奖励列表
/// </summary>
[Key(0)]
public List<RewardOfScore> RewardList;
}
[MessagePackObject()]
public class RewardOfScore
{
/// <summary>
/// 积分
/// </summary>
[Key(0)]
public int Score;
/// <summary>
/// 奖励物品
/// </summary>
[Key(1)]
public Dictionary<int, long> RewardItems;
/// <summary>
/// 奖励索引
/// </summary>
[Key(2)]
public int RewardIndex;
/// <summary>
/// CTOR
/// </summary>
public RewardOfScore()
{
}
}
/// <summary>
/// 领取积分奖励请求
/// </summary>
[Message(MessageCode.ReceiveScoreRewardRequest)]
[MessagePackObject]
public class ReceiveScoreRewardRequest : MessageData
{
[Key(0)]
public int UserId;
[Key(1)]
public int RewardIndex;
[Key(2)]
public int RequiredScore;
[Key(3)]
public int GameId;
#if GameClient
public static ReceiveScoreRewardRequest Create()
{
ReceiveScoreRewardRequest request = ReferencePool.Acquire<ReceiveScoreRewardRequest>();
return request;
}
public override void Clear()
{
UserId = 0;
RewardIndex = 0;
RequiredScore = 0;
}
#endif
}
/// <summary>
/// 领取积分奖励响应
/// </summary>
[Message(MessageCode.ReceiveScoreRewardResponse)]
[MessagePackObject]
public class ReceiveScoreRewardResponse : MessageData
{
}
}