6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
using System.Collections.Generic;
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using GameMessage.Const;
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using MessagePack;
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namespace GameMessage
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{
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[Message(MessageCode.PayPrepareRequest)]
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[MessagePackObject]
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public class PayPrepareRequest : MessageData
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{
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/// <summary>
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/// 支付渠道
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/// </summary>
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[Key(0)]public PaymentChannel PaymentChannel;
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/// <summary>
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/// 订单渠道来源
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/// </summary>
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[Key(1)]public ChannelOriginType ChannelOriginType;
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/// <summary>
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/// 付款商品Id 对应 ProductionConfig
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/// </summary>
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[Key(2)]public int ProductId;
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/// <summary>
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/// 购买数量
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/// </summary>
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[Key(3)]public int Quantity;
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/// <summary>
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/// 购买的商品Id(主要处理钻石不足情况下:先充值钻石然后再获得该商品)
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/// </summary>
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[Key(4)] public int BuyProductId;
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/// <summary>
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/// 充值对象角色类型
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/// </summary>
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[Key(5)]public OrderRoleType ReceiveOrderRoleType;
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/// <summary>
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/// 接受商品角色Id
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/// </summary>
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[Key(6)]public int ReceiveRoleId;
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/// <summary>
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/// 不同支付的透传参数 : Json
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/// </summary>
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[Key(7)]public string Body;
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#if GameClient
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public static PayPrepareRequest Create()
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{
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return GameFramework.ReferencePool.Acquire<PayPrepareRequest>();
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}
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#endif
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}
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[Message(MessageCode.PayPrepareResponse)]
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[MessagePackObject]
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public class PayPrepareResponse : MessageData
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{
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[Key(0)]public int ErrorCode;
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[Key(1)]public PaymentChannel PaymentChannel;
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/// <summary>
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/// 订单
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/// </summary>
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[Key(2)]public string TradeNo;
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[Key(3)]public string Body;
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[Key(4)]public string TotalAmount;
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/// <summary>
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/// 可以获得所有资产
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/// </summary>
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[Key(5)]public List<PlayerPropertyPack> PropertyPacks;
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}
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[Message(MessageCode.PayC2SNotifyRequest)]
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[MessagePackObject]
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public class PayC2SNotifyRequest : MessageData
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{
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[Key(0)]public PaymentChannel PaymentChannel;
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[Key(1)]public string Body;
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#if GameClient
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public static PayC2SNotifyRequest Create()
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{
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return GameFramework.ReferencePool.Acquire<PayC2SNotifyRequest>();
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}
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#endif
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}
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[Message(MessageCode.PayC2SNotifyResponse)]
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[MessagePackObject]
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public class PayC2SNotifyResponse : MessageData
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{
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[Key(0)]public PaymentChannel PaymentChannel;
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[Key(1)]public string Body;
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[Key(2)]public bool IsSuccess;
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}
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} |