Files
hjha-server/NetWorkMessage/Message/MessageData/GameCenter/PrayMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

48 lines
1.0 KiB
C#

using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
/// <summary>
/// 祈福请求
/// </summary>
[Message(MessageCode.PrayRequest)]
[MessagePackObject()]
public class PrayRequest : MessageData
{
[Key(0)]
public int PrayId;
[Key(1)]
public int DiamondValue;
#if GameClient
public static PrayRequest Create(int prayId,int diamondValue)
{
PrayRequest request = ReferencePool.Acquire<PrayRequest>();
request.PrayId = prayId;
request.DiamondValue = diamondValue;
return request;
}
#endif
}
/// <summary>
/// 祈福响应
/// </summary>
[Message(MessageCode.PrayResponse)]
[MessagePackObject()]
public class PrayResponse : MessageData
{
[Key(0)]
public int PrayId;
[Key(1)]
public int DiamondValue;
[Key(2)]
public int ResultCode;
}
}