Files
hjha-server/NetWorkMessage/Message/MessageData/GameCenter/PromotionV2Message.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

185 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
/// <summary>
/// 推广员信息请求
/// </summary>
[Message(MessageCode.PromoterInfoRequest)]
[MessagePackObject()]
public class PromoterInfoRequest : MessageData
{
#if GameClient
public static PromoterInfoRequest Create()
{
return ReferencePool.Acquire<PromoterInfoRequest>();
}
#endif
}
/// <summary>
/// 推广员信息响应
/// </summary>
[Message(MessageCode.PromoterInfoResponse)]
[MessagePackObject()]
public class PromoterInfoResponse : MessageData
{
/// <summary>
/// 推广等级
/// </summary>
[Key(0)]
public int Level { get; set; }
/// <summary>
/// 充值金额汇总
/// </summary>
[Key(1)]
public decimal TotalCost { get; set; }
/// <summary>
/// 注册用户汇总
/// </summary>
[Key(2)]
public int TotalUser { get; set; }
/// <summary>
/// 总提成
/// </summary>
[Key(3)]
public decimal TotalCommission { get; set; }
}
/// <summary>
/// 推广员下线注册信息请求
/// </summary>
[Message(MessageCode.PromoterRegistrationRequest)]
[MessagePackObject()]
public class PromoterRegistrationRequest : MessageData
{
[Key(0)] public DataPage Page { get; set; }
[Key(1)] public DateTime ReqTime { get; set; }
#if GameClient
public static PromoterRegistrationRequest Create()
{
return ReferencePool.Acquire<PromoterRegistrationRequest>();
}
public override void Clear()
{
Page = null;
}
#endif
}
/// <summary>
/// 推广员下线注册信息回复
/// </summary>
[Message(MessageCode.PromoterRegistrationResponse)]
[MessagePackObject()]
public class PromoterRegistrationResponse : MessageData
{
/// <summary>
/// 分页索引
/// </summary>
[Key(0)]
public int PageIndex { get; set; }
/// <summary>
/// 总数
/// </summary>
[Key(1)]
public int Count { get; set; }
[Key(2)] public List<PromoterRegistrationInfo> List { get; set; }
}
[MessagePackObject()]
public class PromoterRegistrationInfo
{
/// <summary>
/// 注册时间
/// </summary>
[Key(0)]
public DateTime Time { get; set; }
/// <summary>
/// 昵称
/// </summary>
[Key(1)]
public string UserName { get; set; }
}
/// <summary>
/// 推广员下线充值信息请求
/// </summary>
[Message(MessageCode.PromoterCostRequest)]
[MessagePackObject()]
public class PromoterCostRequest : MessageData
{
[Key(0)] public DataPage Page { get; set; }
[Key(1)] public DateTime ReqTime { get; set; }
#if GameClient
public static PromoterCostRequest Create()
{
return ReferencePool.Acquire<PromoterCostRequest>();
}
public override void Clear()
{
Page = null;
}
#endif
}
/// <summary>
/// 推广员下线充值信息回复
/// </summary>
[Message(MessageCode.PromoterCostResponse)]
[MessagePackObject()]
public class PromoterCostResponse : MessageData
{
/// <summary>
/// 分页索引
/// </summary>
[Key(0)]
public int PageIndex { get; set; }
/// <summary>
/// 总数
/// </summary>
[Key(1)]
public int Count { get; set; }
[Key(2)] public List<PromoterCostInfo> List { get; set; }
}
[MessagePackObject]
public class PromoterCostInfo
{
/// <summary>
/// 消费时间
/// </summary>
[Key(0)]
public DateTime Time { get; set; }
/// <summary>
/// 昵称
/// </summary>
[Key(1)]
public string UserName { get; set; }
/// <summary>
/// 消费金额
/// </summary>
[Key(2)]
public string Amount { get; set; }
}
}